Year Of The Dragon


After completing Midday Garden, all the friends of that home world have assembled a "whirlygig" (helicopter) for Spyro to use to advance to the next world. But of course, the whirlygig stops for a visit with Spike first.. Darn!!

Spike's Arena 1 The object is to hit Spike at least 6 times. Spike has a laser burst gun that he fires 2 rounds every time he stops. Sgt.Byrd helps by throwing down new rocks to the arena every once in awhile. You have to constantly run around the perimeter looking for large red lava balls to "bead-butt" back at Spike. Each time you hit him, it takes away a little of his health meter at the lower right. Hit Spike 3 times and he stomps on the ground opening steam cracks.

Spike's Arena 2 In the 2nd half of the battle, Sgt.Byrd throws down red and blue jacks. The red jacks give Spyro superflame which you can point and target Spike. If Spike gets a red jack, he throws a flame wave at you. The blue jacks give an ice pulse which Spyro can target Spike. If Spike gets a blue jack first, it'a a lightning charge bolt that follows Spyro for about 10 seconds. You have to supercharge to avoid being hit. Be patient, and 3 red jacks do the job. The whirlygig then takes you to Evening Lake.

SKILL POINT: Defeating Spike with no loss of health from Sparx (very hard).

There is only 1 hatchling egg to free in this level:

TRIXIE = Reward for Spyro and Sgt.Byrd defeating Spike.

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