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Greta explains that the sorceress has stolen the professor's rocket ship plans and needs Spyro to help get them back. Prepare for some karate and ninja fighting.
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As you enter the level, the 1st thing you notice is that the ninja fighters are very evasive. Best NOT to flame because it makes them jump away. If you head-butt them right while they're swinging their sticks, you can collect the gem they cough up. They do return though. Unfortunately, they don't go away. The larger chickens can be brought down with a well-aimed rocket that Spyro can swallow. Work your way across the bridge to the temple. Clean up the gems & check the towers.
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The 1st egg is by the wall at the end of the little islands over the lava lake. Fly back to the main courtyard and climb up the small stairs. Grab a rocket and take out the large chicken and then the 3 ninjas. If you want to avoid fighting the ninjas they do go down nicely with a rocket. At the end, by the balcony, Greta opens the cannon and catapults Spyro to the other side. Around the back is a metal box marked "ninja", that Spyro has to head-bash TWICE, to get the gem.
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Take care of all the ninjas that come out, use the rockets to clear the bridge, then talk to Greta at the far steps. She has a great movie sequence (shades of the movie Matrix) and rewards Spyro with an egg and the exit portal. Go back swallow a rocket and blow up the gem cases. The cannon by the start of the level is now active and will return Spyro to the upper steps whenever you want to exit the level, or if you accidentally fall short flying to the whirlwind past the bell tower.
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Around the corner to the left of the upper steps, is a magic whirlwind. Handel explains thats the egg is back in the catacombs. First thing is jump and run right past the first 2 big chickens. Supercharge past the ninjas and get to the rocket by the second hallway. Work your way back, getting a new rocket after each ninja, and then take out the 2 big chickens from a safe distance. Now work up the halls, to the big blue room, then to the final hall. Egg's on the right.
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On that faraway island is the bad dragon challenges. These guys are super fast, and you have to peg away at them, piece by piece, until you can fire them in the head directly and "poof" they vanish and you get an egg.
Best strategy is to concentrate on one, anticipate their next move in mid-air and fire away and rapid fire if you can. There is health food for Sparx all over and chances are you'll need it. This took me forever to complete. Definitely a hard game challenge.
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After you have completed the character level of Agent 9 in the Midnight Mountain Home World, come back and drop through the hole to the rocket launch area by the exit portal. Inside, Agent 9 defends himself against a huge gauntlet of ninjas that just keep on coming. Agent's health meter is now based on 100 and falls quite fast. Do your best to collect gems and keep on firing no matter what. Firing from a distance will save health. HINT: You get to do this routine twice.
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Agent 9 tips: Many of the ninjas are in places you wouldn't expect.. (for example: hanging from the roof or ceilings). If you open a doorway, stay just out of sight by the entrance. Agent 9 can peg many of the ninjas in the next room before they drop down. Makes fighting them a little easier. ALSO... Take out the metal box marked "ninja" in every room RIGHT AWAY.. This will prevent more ninjas coming after you. Watch for butterflies to peg. They will restore Agent 9's health meter back to 100.
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SKILL POINT: As Agent 9: Finding the special power-up gun on the ceiling.
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There are 6 hatchling eggs to free in this level:
NOODLES = On the far ledge at the end of the lava lake.
GRADY = Making it to the steps of the tallest temple.
SAM = Finishing the ninja gauntlet in the 1st challenge area.
EVAN = Reward for destroying the 2 chain serpents (very very hard)
PATTY = As Agent 9, getting past all the ninjas and making it to Handel.
DONOVAN = As Agent 9, getting past all the ninjas and returning to the start.
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