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Lara meets up with Zip and Allister back in England. Of all places, they are at an old derelict museum based on King Arthur and Knights of the Round Table. Allister mentions that Profssor Worth who ran the museum was rumoured to have actually found his tomb, and it is believed to be under or near the museum itself. Lara believes it worth a visit.
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Lara climbs up a drainpipe and jump to the inside of the museum. Going through the front door doesn't seem to be an option. There must be a way to restore the power. In the first room, look up. Use the grapple and pull the vent grate from the second storey. Find the movable wooden crate. Pull the crate into the hallway and position the crate right under the hole in the wall. Climb on the crate and then grab and pull-up inside the vent.
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In the next small utility room, find another vent grate. Use the grapple and pull the vent grate from the wall. Before leaving, load your pistols and pin-point aim on the wooden crate. Pick-up bronze reward 1/9. There's nothing in the cardboard boxes. Crawl through the vent opening and climb down to the alleyway. Walk down the alley. Note the large rain puddle on the ground. Jump up and grab the stone ledge. Shimy to the left over the fence.
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Jump down to the ground on the far side of the fence, and pull the lever on the electrical junction box. The power starts up and down the alley, an electrical wire sparks violently in the water. So now we know that the water is electrified and smart to avoid. Find the drainpipe in the corner and climb up. Shimy across the ledges to the right. Leap across the window sills and jump to safety to dry ground. Go through the unlocked door.
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Back inside the museum, go to the sword in the rock (Excalibur joke aside), and open the main door. Inside the museum, things look bad. The floor is broken away in sections and the walls have all deteriorated. Oddly enough, all the interactive displays seem to be working. Go to all the displays and learn a little history. It's a long drop down to the basement, so avoid the hole in the floor. Go to the right. In the far wall, there's a small window.
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Take a running leap and jump over the gap in the floor. Grab the edge of the window. Pull up and crouch through. Jump down to the hidden room. Load your pistols, pin-point aim on the crate, and shoot. Grab bronze reward 2/9. Go back through the hole in the wall, and safety drop out the window. Lean back and jump to the wooden floor. Find the poles along the right wall. From the edge of the floor, jump to the pole. Swing thru to the corner.
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Lean to the left and swing on the next flagpole. The wooden door ahead will come down on a pulley system. Swing to the door panel. Lara's weight will pull the door down. As it comes down, lean back and jump to the flagpole you were just on. Let the door fall. Turn around quickly and swing through the now open doorway. The door will shut behind you. In the next room more of the same interactive displays. Look to the right for the boat.
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There's a small retaining ring holding the boat up against the wall. Load your pistols and pin-point aim [R3] on the ring. Shoot it out. The boat will drop to a horizontal position. Jump to the boat then to the far section of floor. You won't need the dangling rope. Also, there's nothing down below in the basement. To the right, there's another small opening in the far wall. Crawl inside and pick-up bronze reward 3/9. Retutn to the main room.
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Find the excalibur sword in the stone. Pull the sword. A set of wooden planks falls to the floor, exposing a pulley. Use the grapple and pull the rope. The door opens as you pull the grapple. Open the door all the way to the top. Quickly release the grapple and tumble through the opening as the door closes behind you. You have to be fast! Lara's now in a large warehouse, or maybe the shipping area of the museum. The large door is locked.
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Time to drive the fork lift truck. Interact with the vehicle. [R1+R2] lift and lower the forks. Move one of the crates over to the far corner. Lift another crate and stack it on top of the first crate. Grab another crate and place it in front with the fork lift. Jump off. Walk back a little and look up. Use the grapple and pull the vent grate away from the wall. Now climb up the stack of crates, jump and grab the edge. Pull up and go inside the small vent.
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Inside we walk into Professor Worth's private office. Pick-up silver reward 1/5. Go to the desk and look around. Lara reads a series of notes on his desk. Apparently the professor knew more about King Arthur than these exhibits would lead anyone to believe. He knew about King Arthur's Tomb, beneath this museum. Go back out the vent, back to the warehouse. Jump on the forklift. Clear the crates from blocking the tunnel.
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Ride the forklift down the set of stairs and down the dark hallway into the circular stone room. Move the wooden crates away from the left wall. Load the RAD binoculars. Sections of the wall are breakable and the crypt looks to be fragile? Jump on the forklift again and ram the shelving along the right wall. It disappears. Lift the forks off the ground and ram the crypt under the columns. Jump off and grab silver reward 2/5.
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Get back on the forklift. Back-up against the right wall (where the shelving was). Jump on the gas and accelerate into the right wall. The force of the forklift will break open the stone wall. Drive through. We are now entering a different world. Far different than a museum. Allister breaks-in and warns Lara that this area was not intended to be broken into, and she should probably not venture too far in.
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