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Colonel Blub wants you to blow up a munitions building. There are new more agressive enemies that fire missles at you from the air, and they have a very long reach. Be very careful where you walk and try not to stay in one place too long. But you do get to use a turret cannon many times. Target practice from a safe distance seems like a fair advantage to me? Blow up everything: doors, jewel cases, baloons, even those distant vultures.
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The barrel rollers can be flamed when they are holding a barrel. Be cautious, the TNT barrels will explode when you are near them. Best to just dodge them from side to side or with a perfect jump. Colonel Blub has the talisman in the room which you get to blow-up from a distant cannon position. There is a movie sequence to go with it. Zap all the vultures. 2 of them have gem bottles. Also complete the mystery bottle search. There are gems there as well. This level covers a large virtual area so keep your bearings straight when going from area to area.
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THIS LEVEL IS HUGE. There are many gems scattered all over the place and no real concentration in one area. There are also 30 spirits to collect. Those funny-looking cowleks are the challenge for the 1st and 2nd orb by Bo Peep. They're not that easy to corral because you first have to find them. When you find one, a flame from behind will jump them up a step. A charged head-butt will make them leap over canyons. The superflame power-up will jump the 2 cowlets out of the deep pit to the next ledge. There are 7 cowleks to find in all.
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Professor has the 3rd & 4th orb challenge which is planting seeds to make temporary platforms and then saving the singing flamingo Juliet trapped high in a cage, who happens to be General Romeo's girlfriend (duh). Plant them in order to make progressive higher platforms. In the 4th challenge you have to place a seed on the upper steps first, then return to get a second seed from the Professor before using the first.
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