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Farmer Greenebeene explains that all the bees are messing up his yard. Your job is to activate the bug lamp way up in the corner. The bugs are pretty tough and will require that you shoot them with a peaball. Like Zephyr, this level has lots of rolling TNT barrels to dodge or jump.
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The twirling beetles need a double-shot to zap them. First you have to charge them to knock them over on their backs. While on their back, you have to quickly jump on top of them and headbash them (you're new power). The circling bees can all be shot down with the peashot. The windmills don't stop, but if you time them right, you can run in between the moving blades. Teeter-totters have to be reset to be used. Just run and jump before they teeter to the other side. There are vantage points where you can take out the big wasp with a peashot from below.
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Farmer John offers you an orb for turning on the bug lamp. This activates a whirlwind giving you access to Farmer Barleycorn up top on the far platform. This orb challenge requires precise supercharge running and directional control like in Fracture Hills (except this one is ALL elevated). The circuit is long and involves alot of aerial ramps and doors to smash through. The object is to hit all 8 killer tomatoes blocking the path. Should you fall off anywhere along the circuit, you can go back to the whirlwind and start over.
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The other orb challenge down by the pond, is to zap 4 pests (look like small locusts) from the robot scarecrows. Best to flame them in the opposite direction of their flight pattern from the middle mound while they fly by. To get the silver jewel case, ride the nearby elevator, flame a rocket on the ledge to the right.
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