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Foreman Bob is having trouble with the wooden carvings which have suddenly sprung to life and have locked all the doors. You have to free all the artisan workers so they can get to the doors and break the locks for you.
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Some of the enemies here are resistant to flame because of their shields, and need to be charged with a head-butt. This is not a major challenge. The big thing in this level is completing all the ledge and platform jumps to make sure you have all the gems that are sitting way up high above the ground area. You don't need the orbs right away but you do need to swim to complete the 1st world so grab all the gems you can. Be careful. There are many long jumps. Don't forget to sweep the upper ledges along the hills and towers by the hula girl challenge area.
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If you've been good at collecting gems, you'll notice that you have well over 500 now and can go back to Summer Forest and pay Moneybags the money he wants to learn to swim. You can then clean-out all the ponds in the home world and then come back here to clean out the rivers and ponds. Make sure to cover every little sqaure inch, because there are gems hidden in the seaweed and behind the rocks under the water. You can bash the fish but they don't cough up any gems. The silver gem case on the island can be opened by a rocket high up.
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Reaching the talisman is not hard. You need to open only 6 doors. Go left from the room where you received the talisman, and go up the ledges. There are tons of gems there and it will bring you to the first orb challenge with Hulagirl Stella. Underwater near the front entrance there is a tunnel. Swim through. See Foreman Bud for puzzle challenges for the other 3 orbs. Remember to shoot the fish in color sequence.
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