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This is the 3rd flight training level which comes right off the heels of Metro Speedway eventhough this is located at opposite ends of the Autumn Plains home world. This level involves snowmobiles with para-gliders, arches, skaters and serpents. Like all other Speedway levels, each leg is worth 80 points and all legs completed in one circuit is worth an additional 80 gems for a total of hmmm 400?
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This Speedway level involves a little more finesse than the other training levels because it requires some very precise flying. Each speedway level gets progressively more difficult. The serpents are very close to the surface and you can't touch the water or you'll have to restart the circuit. The other leg that requires close attention is the snowmobilers with para-gliders. It's important to get the para-gliders way up top, on the very first portion of the circuit because they are easier to catch while they are still attached to the snowmobiles not flying freely.
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I completed the circuit in one pass by this sequence: Go high, catch all 4 para-gliders in a row, swing left then alternate between serpents in the water and skaters on the islands hovering very close to the water. Once you have 8 serpents, swing through the first arch you see and complete the leg which should put you right by the building. Jump on the ground, supercharge bump all the snowmobiles on the ground and then bump the one last skater right behind the igloo. My time 1:20 (but I could do better with practice)
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The hidden orb challenge is inside the igloo next to the building where the snowmobilers are. Head-bash in supercharge mode and Hunter will challenge you to a para-gliding contest. Going through 50 rings is not easy with the rope tugging on your D-pad, but it can be done with a bit of patience and feels like you're water-skiing.
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