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Penelope and Bentley are on this assignment. Bentley is already positioned on a nearby rooftop. Penelope has constructed a hover-spectrometer which she will fly by remote control, to try and get data readings from around the island. They are hoping they will be able to find the treasure. As the hover disc flies away, a few of the pirates see it hovering and think it's some sort of evil witchcraft and blow it out of the sky. UHOH!
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The spectrometer has been blown apart into several pieces. It looks like the data drives are all intact but they're scattered everywhere. Bentley can't get access to all the roof areas. It's too dangerous! Penelope thinks she can configure her RC dune buggy, to retrieve the data. Penelope starts her RC dune buggy from the HIDEOUT. There are 7 data drives to run into. Load the target sensor [L3] (like the binocucam), to locate the bullseye targets in the village.
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The good news is that the local security aren't going to be too much of a problem. Penelope's dune buggy is equipped with rifle cannons that will take down any hardened pirate, with a few good shots (and lots of coins). Drive your way across the streets to the back of the tallest building. Drive up the ramp to the lookout on the terrace. It's marked with 2 stone vases at the bottom. Take care of the local guards. They may be sneaking up behind you, so watch your back.
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Load the target sensor [L3] and refresh the targets again. You may not see them at street level? Find the wooden ramp and drive up the lookout. Up top, take care of the local security again. Notice that around the balcony railing there are several wooden plank ramps that look like SKI JUMPS. Back up the dune buggy and race at full speed, up and over the ramp. Jump across to the rooftop. Claim the first 2 data drives.
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All the remaining data drives are scattered on the building rooftops. To get across, drive at full speed and use the wooden ramp jumps. Run into them one by one til you collect all 7 drives. Bentley is gathering and crunching the data as each drive transmits. After the last drive is collected, Bentley computes and deciphers all the data. He believes he has found the treasure. Penelope comes runnning from the HIDEOUT.
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[Movie sequence begins] Bentley and Penelope have a long conversation about their adventure. Bentley appreciates Penelope's keen sense of engineering, but feels inadequate next to Sly, because he's in a wheelchair. Penelope thinks Sly is cute, but understands Bentley's feelings, and thinks of him as a true friend. He shouldn't worry about his wheelchair. He's smart and able to do lots of things. The start of their romance?
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OK... With that awkward moment out of the way... Bentley and Penelope have to make their way up to the pirate's hideout, where they have located the treasure chest. They're going to try and go in through the basement. Load the binocucam [R3] and find the start point to the hideout. Wheel your way down the street past the boat in dry-dock to the edge. Use Bentley's wheelchair rockets to hop across the crates floating in the water. Jump over to the island.
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Wheel across to the edge of the water. To get around to the back of the hideout, Bentley will have to use his wheelchair rocket pack to gingerly hop across the bobbing crates. JUMP QUICKLY AND STICK YOUR LANDING ON EACH CRATE. Jump to the next crate before Penelpoe comes up behind you and accidentally knocks you off the crate into the water (she does that). Work your way to the wooden dock at the very back of the hideout. The doors are locked. Now what?
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Penelope thinks a few well-placed explosives could knock-out the support beams to the overhead catwalks. Bentley thinks she's a genius.
Load the remote bomb toss [L2] and direct the arrow right at the support beam. TOSS THE BOMB [L2]. Blow up the beam [L2] The ramp gives way and falls to the ground. Wheel up the ramp to the next supprot beam. Load the remote bomb again and blow up the next beam. Ride across the next set of wooden ramps up to the hideout roof.
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[Movie sequence begins] Captain LeFwee..... (a ruthless pirate) is chewing-out one of his men. He's disappointed with the lack of security on the island, and promptly tosses him to the sharks. He appoints another man as second mate and expects him to do a better job, or he'll be given the same fate as the last second mate? Lefwee walks away and goes back into his hideout. Security stays behind and patrols the grounds.
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Bentley has to clear-out the security so the two of them can go inside the pirates living quarters, right below them. Load the remote bomb, move the arrow close to a patrolling pirate down below. TOSS A BOMB.. Wait for a guard to walk up to the flashing bomb, THEN BLOW EM UP. There are several guards to take down. Watch out for return fire as they get spooked by the bombs. Once the area is clear, jump down to the ground and approach the door. Penelope follows.
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This is one of those double-locked doors. Bentley and Penelope will have to press the buttons at the same time to unlock it. ON THE COUNT OF 3, press the button. [Movie sequence begins] The door unlocks. Bentley & Penelope quickly run into the building and close the door behind them. The treasure chest is in the back right hand corner of the room. It's going to be hard to open? Bentley is going back to the HIDEOUT to get his tools. Penelope will wait.
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[Movie sequence continues] While Bentley wheels his way back to the HIDEOUT, Penelope has figured out a way to open the chest. She opens the lid and takes the treasure map. POOF! A cloud of magic dust from the chest, BLINDS PENELOPE. She radios to Bentley that she can't see. Bentley is pinned down in the HIDEOUT by pirates and can't come to her rescue. He's going to use his remote grapple-cam, to rescue her.
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From the HIDEOUT deploy the grapple-cam. Go into the grapple-cam VIEWFINDER and harpoon a cable [X] over to the nearby building. Turn the viewfinder, find another suitable target and hook the grapple to another building. Work your way across to the drawbridge by the side of the pirate's island hideout or to a wooden beam. This may take a series of grapples to snake your way across to see the bullseye target. Bentley is going to have to lower the drawbridge for Penelope.
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Bentley has retrofitted his grapple-cam with a new high-powered laser rifle [R2]. Use the grapple-cam target ring to zoom-in and line-up on the rope pulley holding the draw-bridge. FIRE AWAY. The drawbridge will release and fall. It's now connected to the mainland. Use the distract call [circle] to lure Penelope out of the building. She'll acknowledge that she hears you. In the viewfinder, you'll see Penelope run up to you across the wooden bridge. She say she's ok.
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Turn the viewfinder on the grapple-cam and harpoon a cable over to the dry-dock ship. REEL-IN the grapple and turn around to find Penelope. Use the distract call again [circle] and call to Penelope to follow your voice. She comes running across the drawbridge to your location. Grapple short distances and keep Penelope in viewfinder range. Use the distract call [circle] over and over to keep Penelope close behind you. Don't worry about pirates patrolling.
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Work your way up the streets to the ramp leading up to the HIDEOUT. Grapple up the wooden ramp (short steps) and call to Penelope often. Grapple down the other end of the wooden ramp and find yourself (Bentley's wheelchair) in the viewfinder. Harpoon a cable NEXT TO BENTLEY. [Movie sequence begins]. Penelope walks up to Bentley. SHE'S SAFE and ever so grateful for the rescue. He is her hero! JOB COMPLETE.
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