Sly 3 Honor Among Thieves


An Opera of Fear
Police HQ

Police HQ 1 Sly reminisces in his dreams to the start of the adventure. He knows, that to get by the heavy security of Doctor M, he's going to need alot of help... Once of those people he's going to need, is Murray. He's been spotted in Venice. That's our first stop. It's believed that Murray is being held in prison, by the mob boss Octavio. Octavio is a washed-up old-timer opera singer who's gone bad because no-one wants to hear him sing any more. He misses the fame and attention.

Police HQ 2 Bentley believes that the only way into Police HeadQuarters is going to be through the glass domed roof. There's a small roof vent that Sly can climb through to get to the prison cells. When leaving the HIDEOUT, Sly can see an overhead cable leading to the roof. Jump across the gondola in the water. Ninja spire jump to the points on the poles over to the balcony. Jump on the gondola cover bounce pad up to the overhead wire. Run across to the dome and crawl inside the top.

Police HQ 3 Crawl down the vent. In the room, approach the darkened prison cell. [Movie sequence begins]. It's Dimitri!... not Murray? Dimitri is surprised to see Sly but not all that happy.. Sly was the one who put Dimitri here in the first place during the Clockwerk heists, and Dimitri is certainly not going to let that be forgotten. He wants to cut a real deal with Sly, if he wants to find Murray.

Police HQ 4 To cut the deal, Sly will have to direct the conversation in a manner that Dimitri will find acceptable. In this case, CUTTING A DEAL. One thing about Dimitri. He loves himself, so flattery will bet you nowhere. Theatening him won't do you any good, because he's already in jail. There's nothing Sly could do to Dimitri to make things worse? Talk your way through til you reach an agreement. Sly's going to bust him out.

Police HQ 5 The key to the jail cell is on the captain's desk on the other side of the room. Sly will have to crawl his way over to the other side to get it. Sneak under the tables and desks, while the guards watch the video slide presentation. Guess who's teaching class? None other than Carmelita Fox. Look for the blue sparkle lights showing the opening at the bottom of the office door. Crawl inside and grab the key. Turn the power switch on the wall. This will short the lights to the room.

Police HQ 6 The only way to sneak back across the room, is while the lights are out. Every few seconds, the lights will spark and short-out, leaving Sly just enough time to sneak around. If you're EXPOSED WHEN THE LIGHTS COME ON, Carmelita or the other police guards, will see you (mission fails). While you sneak across, listen to the trash talk... It's hilarious! Carmelita is getting more and more frustrated with the lights, and the guards are all laughing and telling jokes while the power's out.

Police HQ 7 Sneak across back to the jail cell. Insert the key. This releases the lock but doesn't open the cell. Now Sly has to show his skills and crack a combination tumbler lock. ROTATE THE LEFT ANALOG STOCK first to the right. Wait to feel the rumble in the controller. Now turn left. Turn til you feel the rumble again... Now turn to the right. Wait til you feel the rumble again. The prison cell unlocks and the door opens. Dimitri says thanx Bro, and tells Sly to meet him across town.

Police HQ 7 To let Dimitri get a head-start, Sly's going to have to create a diversion. He loves the fact that he gets to engage Carmelita in a cat and mouse game again (for old time's sake). SLY ALERTS CARMELITA. She comes running after him as he sprints out of the building. She's madder then before and still has that nasty stun gun. She hasn't lightened up on Sly, in the slightest.

Police HQ 9 Sly jumps to a canal boat. Carmelita jumps to the roof of a nearby building WITH A CLEAR VANTAGE POINT. She starts to fire her stun gun. Jump out of the way of her stun missles as they explode nearby. She will REMEMBER YOUR LAST POSITION and will fire another shot as soon as one explodes. Ninja spire jump across the mooring poles and bounce across the tent covers on the gondolas. She's alot faster than in previous Sly Cooper games, so be prepared to move fast!

Police HQ 10 At the end of the canal, Carmelita is standing right nearby. Run past the stun missles to the street. Dimitri pushes Murray out into the street. [Movie sequence begins]. Murray open a manhole cover and they drop down into the sewer. Carmelita is frustrated yet again and runs off. Sly & Murray finally have a chance to talk. Sly needs him back. Murray's not covinced. He's changed. Sly asks for forgiveness and another chance.

Sly pleads his case and tells Murray he's not to blame for Bentley ending up in a wheelchair. Murray understands, but needs to follow the teachings of his GURU to find his spirituality. Sly says he'll help if Murray helps him. They agree. JOB COMPLETE.

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