Sly 3 Honor Among Thieves


Flight of Fancy
Windmill Firewall

Windmill Firewall 1 This is Bentley's mission. Sly explains to Bentley that the windmills are actually providing power to all the hangars. Bentley already knew that and thinks he should be able to reach the power nodes for each windmill and hack-into the power grid network. Sly tells Bentley that they've modified his rocket pack on his wheelchair so he can jump higher. Bentley is already in position out by the windmills. Wheel across the grounds. I would avoid contact with the locals for now.

Windmill Firewall 2 Load the binocucam and find the bullseye target for the first computer terminal. It's HIGH UP ON THE FRAME OF THE WINDMILL. Wheel across the grounds to the base of the windmill. USE THE TURBO BOOST and jump to the ledge beside the plane wreck.. Look above for the wooden walkway around the windmill. Turbo boost jump 3 times in sequence to lift up to the higher platform. Wheel your way around to the terminal and hack-in. Be careful not to fall off the narrow ledge.

Windmill Firewall 3 Gameplay turns to a nano mini-game. Like all other nano games, Bentley controls a nano hover tank. The opposition has red tanks that fire back. This set of mini-games has a new deadly digital black-hole that acts like a whirlpool when you get close. DON'T GET SUCKED DOWN THE DRAIN. The red tanks are agressive and will fire at you until you destroy them. Fly next to a white orb and attach to it. Carry the orb over to one of the U-shaped receptacles and plug it in.

Windmill Firewall 4 Plugging in both orbs releases the forcefield fence, giving you access to the hub portal. Hover into the portal and unlock the hub. The terminal IS NOW UNLOCKED. Gameplay turns back to Bentley. Locate the next windmill with the biocucam and make your way back across the grounds. At the base of the windmill, look up and plan your jumps. Turbo boost 3 times up to the first wooden ledge. Find the terminal on the next wooden ledge, and turbo boost 3 times again. Stick your landing.

Windmill Firewall 5 Gameplay turns to another nano mini-game. This one is a little tougher. Heavy security with red nano-tanks from the get-go. Gun down the red tanks first and clear the area. Go get the white and yellow orbs in the middle section by the digital back-hole. Attach to each orb and move them to the matching color receptacles on each side. This will release the forcefield fence in the middle. Navigate past the rotating turnstile and clean out the next area. Unlock the hub portal.

Gameplay returns to Bentley. Use the bullseye target to locate the 3rd windmill terminal. Wheel across to the location. Hmm..... It looks like the windmill platform is TOO HIGH UP TO REACH with just the wheelchair turbo boost? Look for a cheese wheel bounce pad. Jump to the pad and bounce up. Use the turbo boost in mid-air to give you extra lift to reach the platform. Hack into the terminal. The 3rd nano mini-game is tougher again, but nothing you can't handle (may take 2-3 tries).

Windmill Firewall 6 Gameplay returns to Bentley. The last terminal is up by the air traffic control tower. Cllimb up the long jump ramp used by the planes. At the top, wheel around to the left corner. Sly breaks-in and tells Bentley that if he uses his turbo boost in short timed bursts, he can reach the platform. DO JUST THAT! Time the boosts and hop in mid-air to the platfrom. Hack into the last terminal and beat the very tough final nano mini-game. Security attacks everywhere (will take 3-4 tries).

Windmill Firewall 7 [Movie sequence begins] Bentley successfully hacks into the power grid. The windmill blades mysteriously start to speed up. One windmill goes haywire, out of control, and the blade flies off like a frisbee, crashing into a nearby dam, breaking it! Water starts to spill into the river. Bentley is intrigued by the destruction and thinks this may come in handy later? JOB COMPLETE.

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