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Now it's time to frame the other team. If successful, Belgium and Iceland will be at each other's throats, during the ACES games. Bentley tells Murray that the Iceland team is now asleep in the hotel. Murray and Sly are going to sneak in and grab the Viking Helmet. Once they have the helmet, they'll drive to the Belgium hangar, trash their prized plane, and leave the Viking helmet as a calling card. To get to the Iceland hotel rooms, Murray & Sly will have to go UNDERGROUND.
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Murray & Sly jump down through the manhole cover out in the street. They are now in the sewer system under the town. Murray's going to row the boat around the canals. Controls are easy. Use [X] to paddle and the left analog stick to steer. Paddle your way down the first canal sections. As you go deeper in, steaming currents start to come into the picture. They will PUSH THE BOAT in the direction of the flow. All Murray has to do, is PADDLE ALOT HARDER to get through them.
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Navigation gets a lot tougher when you come across the floating spike mines. They don't move, but they're DANGEROUS. Carefully row and steer your way through the mines, avoiding contact with even a spike. Should you hit a mine, you won't die, but you will take a 1/3 motch in damage. Later on, in the canals, Murray will encounter floating spike mines & moving currents together, which will make things more interesting. Get Sly to the drop-off point.
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Gameplay turns to Sly. Murray will wait in the boat, by the wooden dock. The next set of canals are all ninja spire jumps and flip jumps. The ROTATING CAROUSELS are a little trickey. Look for the blue sparkle lights. Ninja spire jump across and slide along the rail as it moves. Flip jump to the next carousel hoop and stick your landing with a spire jump. Slide along the rail to the other side. At the end, wait for the hoop to slide up on one side, then flip jump to the teeter-totter platfrom.
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Up ahead, overhead hooks and lots of spike mines below. Walk back on the teeter-totter ramp so it acts like a ramp. Run across and flip jump to the hook. Grab the overhead hook and tarzan swing across 2 hooks to the next teeter-totter platfrom. Work your way down the last canal section and find the wooden dock. [Movie sequence bgins]. Sly runs down the wooden dock and climbs up the ladder into a vent system. Crawl out the vent into the hotel room.
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ALL THE ICELAND PILOTS ARE SLEEPING! Sly will have to be very quiet and not disturb any piece of furniture. NO RUNNING! This will have to be done in sneak mode. There are make-shift security booby-traps everywhere. There's a FRAGILE HOUSE OF CARDS. Stay well clear of it. Watch for GLASS BOTTLES WITH STRINGS, blocking the hallways. You'll have to gingerly jump over them. Sneak your way down the rooms and hallways to the end. Grab the Viking Helmet.
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Bentley breaks-in and says great work guys! They'll now have to make their way to the Belgium plane hangar and plant the Viking Helmet from Team Iceland. Sly has to now back-track through the hotel rooms and hallways, then crawl back down the vent, to the sewers. GO QUIETLY! Down in the sewers, meet up with Murray again and start to row back out. The boat ride this time, will be ALOT MORE CHALLENGING!
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There's more spike mines and more moving streams. The key is to watch the way the streams flow. USE THEM TO YOUR ADVANTAGE. Row into a stream and slide past a spike mine. In the last canal sections, the spike mines move from side to side. Steer your way through the maze of traps and make it to the wooden dock at the end. [Movie sequence begins]. Murray and Sly are back up at street level. Murray's pumped and is going to do some damage in the Belgium plane hangar.
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Of course, Murray has to do things differently because he can't move and jump around like Sly. Find the switch to the drawbridge. Push the button and run across the ramp. YOU DON'T HAVE MUCH TIME! Watch for the overhead security blimps. Don't get caught in the moving overhead searchlights. Remember... we're under a curfew. Run down the streets, past the windmills, to the Belgium hangar. Use our binocucam to light-up the bullseye target. Open the hangar doors.
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Bentley explains the set-up. One of the Team Belgium planes is held-up in the air by a series of cables and anchors. Bentley figures that if Murray can use his dreamtime ball move, he can build-up enough momentum to knock-out the anchors. The place is heavily fortified with lasers and moving drone platforms. Luckily, when in ball-form, Murray should be able to roll around under the laser beams undetected. At least that's the plan? Roll up Murray into a ball [R1].
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Roll-out onto the floor through the gap in the fence. Roll over to one of the anchors and AT SPEED, ram into it. There are 4 anchors to knock-out. Avoid contact with any of the moving ramming blocks on the slide rails, and roll your way around the hangar to each corner. DON'T STAND UP FOR ANY REASON! You'll get zapped by the security lasers. Knock-out all 4 anchors. [Movie sequence begins] The plane crashes to the floor and the laser system gets knocked out.
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Now that the coast is clear... one final job. Walk up to the plane and plant the Viking Helmet in the cockpit. Team Belgium, will now be cursing and swearing revenge on Team Iceland. This will take care of 2 teams that won't be bothering Sly during the ACES semi-finals. Walk to the door and leave the hangar. JOB COMPLETE.
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