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This is the final sequence of events for taking down Contessa once and for all. It will take several different jobs from each member of the gang. The basic idea is to assault the tower using overhead air power from the blimp, and from below, using Neyla's tanks. They will rendzvous at Contessa's tower, knock down the mind shuffler and retrieve the Clockwerk Eyes. At the same time, they can rescue Carmelita.
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Murray gets the 1st assignment. His job is to power down the spotlights over the main bridge. From the HIDEOUT, walk across the bridge avoiding detection. On the other side, Murray punches in the codes and turns off the lights. [Movie sequence begins]. Bentley yells to Neyla's tanks (using the voice modulator) to invade Contessa's castle. They drive cross the bridge.
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Sly & Bentley get the next assignment. Sly can now use his para-glider to fly Bentley across to the blimp hovering nearby. From the nearby rooftop, activate the para-glider [L2] and soar across to the rope hanging from the blimp. Drop the glider and grab the rope. Shimy up to the deck of the blimp and fight the guards. Once done, Bentley runs inside the cabin.
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Bentley takes control of the blimp and steers it over to the balcony up at the top of Contessa's re-reduction lab. They both go inside. Bentley goes to the terminal (which is now powered up), and hacks into the security system.. Play the nano video game. Nano tanks will swarm you as you navigate through the circuits. Watch for tanks firing back at you. Find the hub portal and unlock the terminal. The security gate opens to the lab.
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Bentley continues to hack into the terminal. One by one, he releases the restraints holding Carmelita on the table. SHE'S FREE! Contessa has no idea and is surprized when Carmelita points her stun gun at Contessa. Shes freaks out and runs out from the lab. Carmelita chases her. With the coast clear, Bentley runs up to the Mind Shuffler and places the Mojo Collector with an explosive next to it. KABOOM!
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The Mind Shuffler explodes and the Clockwerk Eyes fall to the floor. Just as Sly goes to pick them up, Neyla shows up and TAKES ONE OF THE CLOCKWERK EYES? She needs it for evidence to convict Contessa and runs away down the stairs. Sly has to chase Neyla across the rooftops around town, to get the eye back. Use the para-glider and follow her gold vapor trail. DON'T LET HER OUT OF YOUR SIGHT, and keep up with her.
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This is a wild chase. Neyla has a para-glider and a mobile bounce pad that she uses to get up in the air. Sly only has a few seconds to find Neyla's bounce pad before it vanishes. Should you fall too far behind, the mission will fail. Eventually, Neyla ends up tripping into a spider web trap, laid down by Contessa. [Movie sequence begins]. Sly picks up the Clockwerk Eye as Neyla struggles to free herself from the spider web. Contessa drops in behind Sly and demands he return the eye to her.
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Ok... You knew this was coming? Time to face Contessa head-on! She has one deadly move. As she runs, she use 2 front legs for a ligthning scissor strike. All you have to do is jump away. As she stops, run up behind her and whack her in the bum. Quickly run back to a defensive position. She resets very quickly. If you can, KNOCK HER OFF THE ROOF TOP. She will curse and yell and take damage, allowing Sly to reset his position.
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After a long fight with Contessa, she finally goes down (BUT NOT OUT!). Gameplay turns to Bentley. He's now under attack by Contessa's air force up in the blimp. Go into the turret gun. Bentley's job is to shoot-down all 20 planes in the sky. Watch the hit grid on the right side of the screen to see your progress. The blimp flies by itself. Make sure you take accurate shots. YOUR GUN COULD HEAT UP, leaving you vulnerable to attack, while it cools down and resets.
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After shooting down 20 fighter planes [Movie sequence begins]. Bentley radios back to Murray that they're ready to pick-up Sly... There's a explosion on the blimp? Carmelita has hit the blimp with a missle from her assault tank and Bentley is going down. He yells MAY-DAY but to no avail. He goes down in flames? Murray tries to get Bentley back on the radio, but it's no use. Murray panics and tells Sly he's going after Carmelita.
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Murray hops in a nearby tank. Carmelita is driving away at break-neck speed and she has one of the Clockwerk Eyes strapped onto the back frame of her tank (how did she get that?) Chase her down the streets and fire a few cannon rounds at her. She weaves in and out the narrow streets, so getting a clean shot is not going to be easy. If you can, nail her tank 3-4 times by the cemetery area. She finally relents from the tank fire and Murray grabs the Clockwerk Eye.
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Gameplay turns back to Sly. While Sly was distracted with Murray on the radio, Contessa stole back the Clockwerk Eye. He has to confront Contessa for one more round, and get back his prize. She's really angry now. Her moves are still the same and the strategy is still the same, but with a few new twists. Contessa has little spider bombs that hatch and attack and she has a mind-bender attack (from the Clockwerk Eye) that hypnotizes Sly for a few paralyzing seconds.
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This will be a long round of rooftop foghting. Stand your ground and leave yourself plenty of room to move away when Contessa uses her mind-bender attack. YOU DON'T WANT TO BE ANYWHERE NEAR IT! Eventually she goes down in defeat and Sly retrieves the second Clockwerk Eye. JOB COMPLETE. [Movie sequence begins]. Sly para-glides off the rooftop down to the streets and runs across the bridge away from the castle.
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The gang escapes from the scene just as Neyla and her army from Interpol, decsend on the castle. Neyla hand-cuffs the Contessa and carts her off to prison. For her hard work uncovering all of Contessa's crimes against Interpol, the commandor gives this untrustworthy Neyla, a PROMOTION TO CAPTAIN? Fotunately... Sly gets to escort now-a-fugitive Carmelita to safety.
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I think Sly's in love with Carmelita. I smell a "boyfriend girlfriend thingey" going on here? He does have a smile on his face, and Carmelita
doesn't seem to mind being in his company?
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