Sly Cooper 2 Band of Thieves


Menace From The North
Operation: Canada Games

Operation: Canada Games 1 Now that everything's in place, and the gang has a masterful plan to DEFEAT JEAN BISON AT HIS OWN GAME OF CHEATING, Bentley walks down the path from the Hideout, to Jean, and officially enters the gang in the Lumberjack Games. Of course, Jean laughs it off as if winning ain't going to happen for anyone else, but him, but offers up the Clockwerk Talons to the winner.

Operation: Canada Games 2 First up is Murray. His event is log chopping. Stand on the log. As the alarm sounds, the cursor will flip back and forth from left to right, across the top of the screen. Hit the [X] button as the cursor crosses the picture of the log. If you hit your button timing just right, Murray will take a whack at the log with his axe. ALL YOUR AXE SWINGS HAVE TO BE PERFECT (in the target picture). If you get all your swings in the target, the judges will award you perfect 10's.

Operation: Canada Games 3 Now it's Jean Bison's turn. To win, you're going to have to cheat and distract him while he's chopping. This is where Bentley and the eagle egg come in. Bentley has to carefully carry the egg down the ice flow and across the small ice chunks, to the back of Jean. Once he places the egg in Jean's back pocket, eagles will come by and swoop down. This distraction will COST HIM TIME AND HE WILL LOSE THE EVENT. He gets perfect 10's anyway, by threatening the 3 judges.

Operation: Canada Games 4 OK... We're all tied. Next up is Sly. His event is rock wall climbing. SLY IS ON A TIMER. This is hard! Jump to the rock hooks and quickly spring jump and climb up the sequence of rock hooks. IF YOU FALL, YOU FAIL. I chose the left side (it seemed easier). Half way up, jump and ice pick up the rock face. Watch for the electric rock hooks up top. Wait for them to stop arcing, then jump to the hook. Quickly jump to the next hook. Make it up top, before the timer runs out. Perfect 10's.

Operation: Canada Games 5 Now it's Jean Bison's turn. To win, you're going to have to cheat and pull him off the wall while he's climbing. This is where Murray and the grappling hooks come in. As Jean starts to climb, run to the wooden dock. Aim the grappling hook at Jean's back. HOOK ONTO HIS POCKET. Quickly run to the 2nd gun. Aim and shoot the grappling hook while he continues to climb. Hit his pocket and attach the 2nd hook. Run to the 3rd grappling gun and lock him down with a 3rd cable hook.

YOU CANNOT AFFORD TO MISS ONE SHOT. Bison climbs fast. It takes too long to recoil the grappling hook to take a second shot. Once the 3rd hook is in place, the cable tension will pull him off the wall. Doesn't matter? Jean finds out his score is less then what he expected and threatens the judges again. He gets perfect 10's..

Operation: Canada Games 6 OK... We're still tied after 2 events. Next up is Bentley. His event is barrel rolling. The object here is STAY ABOVE THE WATER. Jump from barrel to barrel and stay afloat and dry. The barrels will sink below the waterline, every few seconds. Jump to a dry barrel. Keep it up until the timer runs out. Towards the end of the event, you'll have to jump to a barrel that's just starting to come back out of the water. Get's a little trickey. Job done and Bentley gets perfect 10's.

Operation: Canada Games 7 Now it's Jean Bison's turn. To win, you're going to have to DISTRACT AND REPLACE THE JUDGES!. This is for Sly. Use his alarm clock move. Toss a clock across the ice behind the judges stand. One judge will come to investigate as he hears the alarm go. Toss another clock to keep him nearby. Position Sly next to the barrel by the cave. Toss a clock by the cave entrance. Jump into the barrel so the judge doesn't see you. Lure the judge into the cave. He gets beaten up and Bentley takes his place on the judges stand.

YOU'RE ON A TIMER BECAUSE BISON IS STILL BARREL ROLLING! Quickly lure the second guard away from the judges stand with a series of alarm clocks. Mug him inside the cave. Murray takes his place as the 2nd judge. Lure the 3rd final judge into the cave. Replace the judge with yourself before time runs out. [Movie sequence begins].

Operation: Canada Games 8 The gang gives Jean Bison his final judging scores AND OF COURSE THEY ARE ALL 0's. Jean Bison threatens the judges again and then realizes the judges are the Cooper gang. He admits defeat eventhough he's been the subject of devious cheating. He throws his axe with the Clockwerk Talons in a fit of anger, and KNOCKS EM OUT COLD..... BENTLEY, MURRAY & SLY! (not good)

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