 |
 |
Bentley finally gets a job. Before venturing out, I would strongly suggest buying the booster rockets for Bentley on THIEFNET. It will make navigating the valleys alot easier. It will also make jumping across the icy river easier. The boat hack launch point is across that river. Sly breaks-in and tell Bentley that Murray will help out. Once on the boat, Bentley will hack into the fish boat's remote computer system and drive the boat over to the silo battery. Sly will meet you by the silo battery.
|
 |
Bentley will fire a grappling hook from the boat over to the top of the silo. Sly will catch the hook and attach it to the battery. Connecting all 3 grappling hooks to the battery, should drain the power from the large battery making room for the gang to escape. Make your way over to the first boat hack point. Use your binocucam [R3] find the target bullseye and locate Murray. Jump into Murray's arms [circle]. Point and aim the launch arrow. Toss Bentley onto the boat.
|
 |
Bentley will hack into the boat computer. Time to play a nano video mini-game. As before, you control a hover tank. Take care of the white shadow tanks that attack and drop land mines. Shoot away, find and unlock the hub portal. This releases a forcefield to the back circuit. Shoot your way through to the back and chip away at the bubble shield around the hub portal in the middle. Clear out the shield and unlock the hub. Gameplay returns to Bentley on the boat. It drives automatically over to the battery.
|
 |
Bentley takes control of the grapping hook launcher. Aim the launcher over to the top of the battery and fire the hook. If Sly catches the hook, he'll attach it to the battery terminal at the top of the silo. IF NOT, Bentley will have to re-aim and fire the hook again. Bentley has to come ashore and find the next boat. Murray will follow automatically. The target point for the second boat is from a cabin rooftop. Use your booster rocket or the bounce pad, to get up top.
|
 |
Jump into Murray's arms. Aim the launch arrow to the deck of the boat and toss the Bentley turtle ball. Bentley hacks into the boat computer terminal. Another nano video mini-game. The grid layout is the same as inside the first boat's computer, but the opposition is a little faster and more organized. Unlock the hub to get rid of the forcefield and make your way to the back circuit. Chip away at the larger bubble shield and unlock the hub. Gameplay returns to Bentley again.
|
 |
The boat will drive over to a position near the battery silo. Launch the grappling hook to the top of the silo and have Sly catch the hook up top. Like before, jump to shore and find the 3rd boat. Murray will follow. Murray's toss will only reach the mammoth ice block bobbing in the water. From there, Bentley can run and jump to the last boat. Once again, hack inside the terminal, play the nano-mini-game and then drive the boat over to the silo. Connect the 3rd grappling hook.
|
 |
[Movie sequence begins] As Sly attachs the 3rd grappling hook to the battery terminal, all the cables start to arc. The juice starts to flow out through the ground wires. It won't take long, and all the juice will be drained from the silo battery. When Arpeggio comes to pick up the battery, the gang can be stowed away inside. JOB COMPLETE.
|
- Pages loaded - © RZ 2005 |
- Site visitors - © RZ 2005 |
|