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This is Murray's mission. From the HIDEOUT, find the cabin nearest to the battery silo. As he walks inside, Bentley tells Murray, there's no way these moose lumberjacks are going to let him play, especially being a outsider. So, it's time for a disguise. Up on the loft of the cabin, Bentley has eyed a moosehead mask that Murray could probably use? There's no way Murray can get to it.... so they call in Sly to get the mask for him. Meanwhile, Murray will hide in a nearby barrel.
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This is Sly's area of expertise, but some different rules. NO PICKPOCKETING AND NO RUNNING. This has to be done on the sneak (even though it's very tempting). Go around the back of the combat arena avoiding any searchlights. Climb the pipe at the back of the room, to the upper level. Ninja spire jump across the balcony railing to the left. Wait for the moose guard to lean over for a nap. His searchlight will drop to a smaller circle, making it easy to pass undetected.
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Watch for the booze bottles. They're placed everywhere on the floor. Think of them as an EXTRA SECURITY DEVICE. If you happen to walk over a bottle, they'll shatter and alert the guards (game over). Best to avoid them altogther. Ninja jump to the overhead log hook and then to the overhead band-saw blades. This machine is similar to the other swamill room. Wait for the blades to stop and quickly hop across to the other end. Turn the corner and sneak past the next guard.
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Something new. Spinning AND rotating saw blades. I have no idea how they would cut logs in this maze? The secret here is the blue sparkle lights. Sly has to crawl across the wooden plank under the blades. It's understood that you shouldn't stand up or wander off the plank? At the other end stand up, watch the moose guard and sneak by him, when he nods off to sleep. Watch out for the booze bottles lined across the floor. Find the pipe and jump to the top of the fence.
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From the fence, flip jump to the overhead log hook. Tarzan swing across the next 2 hooks to the other end of the room. Ninja spire jump to the last hook, then turn around and jump to the upper loft. A moose guard is standing firm with his searchlight covering almost the entire wooden floor. The only way across is under the coffee tables. Crawl under the series of tables then stand up at the other end. Turn to the left. Sneak under the next table and stand up right next to the moose mask.
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Grab the moose mask [Movie sequence begins]. Sly tosses the moose mask down to Murray who's still hiding in the barrel. Sly leaves the cabin. Murray puts on the mask and walks up to one of the lumberjacks playing in the arena. Murray challenges the lumberjack to a RC duel. The lumberjack is willing, but claims he doesn't have much money. Let the games begin!
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Controlling the RC tank is easy. Basic controls are the LEFT analog stick for steering and RIGHT analog stick for acceleration. The [R1 or X] fires the cannon. To load the cannon, you have to drive the tank over the small coins that drop down on the arena floor. Once you run over a few coins, turn and point your cannon to the opponent's tank. STOP THE TANK AND FIRE AWAY. 4-5 direct hits and the other tank goes down. YOU win the battle. (almost too easy)... JOB COMPLETE.
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[Movie sequence begins] The lumberjack has no money to give, so Murray asks for an answer to a question instead, as payment? Murray wants to know where Arpeggio's battery is located? The lumberjack tells him its over by the lighthouse.
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