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OK... THIS IS IT. The grand plan to break Murray out and to maybe destroy Contessa and her prison. Bentley & Sly will be working this operation together (tag team). First, Bentley has to get inside a nearby tank. Sly will duck under the tank. Bentley will use the tank to go through the front gates. Bentley will then blow the door to the laboratory. Inside, Sly will have to access the 4 security terminals, and disarm the security. Bentley will then hack into the security system.
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Once the security is down, Murray will be free (but he's messed up from spice brainwashing). Sly will have to coax Murray to destroy the 4 hypno boxes to bring him back to normal. They can all then escape the prison together.
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Bentley goes first. The tank is over by the ramp, leading up to the prison gate. Run across the streets in town. Don't bother fighting any patrolling vulture guards. Run across the bridge and hop in the tank. Now it's Sly's turn. Run across the streets & over the bridge. Look for the blue sparkle lghts under the tank treads and crawl under. Bentley will start to drive the tank forward. Crawl forward as the tank moves forward. Stay under the tank no matter what.
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[Movie sequence begins] Bentley drives the tank through the front gate as it opens. As Bentley aproaches the lab entrance, he yells to SLY to get out from under the tank. He's going to blow the doors. The tank fires 3 shots and blows a hole in the doors. Sly runs inside. Bentley meets up with Sly deep inside the prison lab area.
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Sly has to go on his own from here. He has to reach the control center and disable the lock on the gate to the lab area. Bentley will wait for him by the gate. Run across the floor avoiding the security searchlights. Run up the stairs. To the left, tarzan swing across the overhead hook. On the far balcony, take down the werewolf guard. Go inside each prison cell. Hack and slash all the furniture for lots of coins and health power-ups. Tarzan swing across the spike floor trap.
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Walk across the teeter-totter floor to the far side. To the right look for an overhead hook. Do a mid-air flip jump to reach the hook. Swing up and grab the pipe dangling from the broken bridge section. Shimy up and jump to the bridge then up to the upper catwalk. Walk around to the far side. Swing across the hooks as the VULTURE GUARD TURNS AWAY. Use your voltage strike as you sneak up behind him. Walk along the back catwalk and tarzan swing across the next set of hooks.
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Grab and shimy up the drainpipe. Look for the blue sparkle lights on the frame of a nearby security searchlight. Spire jump to the searchlight then to the roof by the back of the cave. WATCH OUT FOR LAND MINE SPIDERS. Whack them all before they self-destruct like bombs and knock you back down to the floor. Spire jump across to one of the security serachlights then to the roof of the control center. On the far side, slide across the overhead wire and grab the drainpipe.
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Shimy up the drainpipe, then drop down to the open balcony of the control center. There's a vulture guard standing by the console. He doesn't move or turn around. Sneak up behind him, pickpocket him first for coins and a medal, then take him down. Approach the console. [Movie sequence begins] Sly enter the decrypter code that Bentley gives him. This opens the gate. Jump down to the floor and out the other tunnel. We're now in the lab area where Murray's being isolated.
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[Movie sequence begins] Murray is held up inside a special isolation tank that's locked up tight. He's acting and looking very strange? He's been doped up by the Contessa, with so much spice, that he's having a hard time remembering who he is . Bentley and Sly have to hack the 4 security terminals and activate all the hypno boxes to get Murray so agitated, that he'll break out of the room on his own, in a fit of rage.
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The security terminals are all on the second floor. Hop and jump across the moving laser floor (avoid getting burnt), all the way around to the end. Find the drainpipe attached to the isolation room and shimy up to the roof. Find the first security terminal. Look for the blue sparkle lights and walk across the overhead wire to the catwalk against the wall. Go inside the cells and trash them for coins. Approach the security terminal with caution, avoiding the laser traps.
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Once inside the terminal, Sly enters the nano-video game battle. Move your nano-tank through the circuit channels. Find the 3 hub portals to unlock. There are drone nano-tanks and cursors that block your way and fire on you, while you're knocking down the bubble shield around the hubs. Unlock each hub portal, one by one. Once done, gameplay returns to Sly. One of the nearby hypno boxes springs to life.
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Run along the catwalks to the back of the room. Use the overhead hooks to tarzan swing across to the terminals at the back. Hack inside each terminal and play the nano video game. Open the required hub portals and activate the remaining hypno boxes. As each box comes online, Murray gets a little more agitated. The 4th terminal is by far the toughest nano-game. [Movie sequence begins] Murray breaks out of his isolation and goes on a uncontrollable rampage.
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Bentley breaks-in a panic and yells to Sly to watch-out for Murray. He's gone bezerk. Sly is going to have to NOW turn off or destroy all 4 hypno boxes, he just turned on. Jump to the lower level. WATCH-OUT FOR MURRAY CHARGING AT YOU. Find a hypno box and lure Murray over. Murray will charge into the hyno box destroying it. Lure him around the lower level to the different hypno boxes. After destroying all 4 hypno boxes, Murray returns to normal (thank GOD).
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[Movie sequence begins] Contessa drops in from behind. She's surprised and impressed how strong and creative the minds of Sly and Murray are? She's disappointed that she won't be able to continue her experiments. Just like that, she disappears. Sly and the gang feel a need for revenge after what she's put Murray through. They dont want to let this evil woman get away.
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Murray is back on the job. He has to lift the elevator gate, so the gang can chase after Contessa.. Press any button rapidly on both bars (one on each side). Once the gate is opened, run inside. Up top on the prison wall, Sly, Murray and Bentley chase after Contessa who is leaving spider bombs behind. After chasing her for awhile, she feels the heat and jumps to the safety of her blimp and flies away..
MISSON COMPLETE (for now).
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