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Another very trickey mission! Bentley needs to get the 2 gate access keys and the tank schedule from Contessa to finish his plan to break Murray out of the prison. Sly's job is to follow Contessa and her security envoy. Sly has to take down the vulture guards, one by one, then sneak up behind and pickpocket Contessa 3 times. This is NOT GOING TO BE EASY! She is very suspicious and if she detects that her guards are in trouble, she'll come running and the mission will fail.
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The Contessa starts her walk around the prison barracks. Climb to the fence and spire jump across out of sight from the guards. Throw an alarm clock [L2] to distract the last guard walking behind the Contessa. As he turns around and comes to investigate the alarm clock, jump behind him and do the power hook and slam move. Hopefully the other guard is far away. Find the next guard, AND FROM A SAFE DISTANCE throw another alarm clock. Take down the other guard.
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The Contessa is now vulnerable walking around with no security behind her (even though she thinks there is). SLOWLY SNEAK UP BEHIND HER. Look for the blue aura on her back side and pickpocket her key. [movie sequence begins] Contessa feels the tug from the pickpocket, realizes something is wrong and quickly turns around. Her security is gone, gets spooked, and disappears into the air using a spider web thread.
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Load your binocucam [R3] and pick her trail again (blue bullseye target). Now she's down by the far side of town where the patrolling tank is. From the ledge, throw an alarm clock let the guard come back and pick him off. Run down the street behind them. Let them walk onto the train track. Throw another alarm clock and let the second guard come back. Pick him off. Follow Contessa down the train tracks thru the tunnel. SNEAK UP BEHIND and pickpocket her 2nd key.
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Load your binocucam [R3] and pick her trail again (blue bullseye target). Now she's in town with 3 security guards following her. She is definitely more nervous now. Again throw an alarm clock to attract the last guard in the envoy. Pick him off from a rooftop as her runs back to investigate. Repeat this 3 times until you have Contessa vulnerable and alone again. BE CAREFUL!! SHE SEES VERY WELL! You need to sneak up FROM BEHIND not from the side.
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Pickpocket Contessa a 3rd time for the TANK TIME SCHEDULE. [Movie sequence begins] Contessa is outraged this time and knows that Copper is up to this. She vows to get revenge and swears that no-one will get inside her brainwashing laboratory deep inside the prison. Scene returns to the HIDEOUT. JOB COMPLETE.
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LATER ON IN THE GAME OR WHEN YOU HAVE TIME, go ahead and collect all 30 clue bottles for the mission. A hint for collecting clue bottles.... LISTEN FOR THE BOTTLE TINKLE... If you can't see it, you'll probably hear it when it's nearby. Once done, load the binocucam [R3] and find the searchlight with the vault. Work your way across town to the train tunnel. Look for the vent by the road and crawl into the building basement.
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Approach the combo vault. Bentley breaks-in and gives Sly the combination 2-4-8. Opening the vault reveals a new technique called the long toss. This will give Bentley and Sly more range for their bombs and alarm clocks. This move is automatically configured to both characters.
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