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Bentley is alone for the first 3 assignments in this episode. Sly and Murray are being held captive deep inside the Contessa's prison, here in Prague. The streets are dimly lit and it's a little spooky. Spider webs are everywhere. Spider webs are also bounce pads and will come in handy while trying to avoid the searchlights of the vulture guards, if you need a quick exit. Bentley is NO MATCH for the vulture guards who have musket guns. They can be handled from a distance!
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Bentley does have ONE advantage. He can use his remote bomb detonator [L1] to take down any vulture or werewolf guard but only from a safe distance. The remote bomb works very well from high vantage spots like roofs or bridges. Remember to stay far away, out of sight from a vulture's searchlight. 2 bombs will do the trick. Walk down the streets to the right, down to the river. You can also go across the long bridge with the stone gargoyle statues. Either way is trouble.
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Crossing the bridge presents 2 problems. There are sleeping werewolf guards lying on the bridge, and there are gargoyle statues that COME TO LIFE as you get close. Some statues will break apart into werewolves and some stay fixed in stone. IT CHANGES EVERY TIME YOU CROSS THE BRIDGE? To ensure you won't be ambushed, launch and detonate remote bombs on EVERY STATUE on the bridge. Make sure you stand just close enough, for the bomb toss to reach.
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Werewolf guards sleeping on the ground need a different tactic. Use your sleeper darts [R3+R1] to keep the werewolf sleeping (look for the snooze sign). Walk up and drop a bomb next to him [triangle] and run away. He explodes. Should he wake up first, you only have a few seconds to tranquilize them with sleeper darts before they're on you. Sometimes you have enough time, most times you won't? Take care of all the guards and statues and walk across the bridge to the far side.
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Watch-out for the tank! This is a heavy duty security tank and YOU CAN'T DESTROY IT! If the headlight sees you, YOU'RE IN BIG TROUBLE. Best to avoid the light altogther and let it sweep the area and proceed as it drives away. Walk up to the building. Your destination point for this mission, is way up top. On the right is a ramp leading up to higher floors. Look for the diamond floor sections. These are DEADLY SPIKE TRAPS. To avoid being injured, just jump over them.
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At the top of the ramp, near the door, jump back to the awning, covering the ramp you just climbed. You have to get one level higher than the door. Up top, climb the awning to the very peak of the roof. Up top, Bentley surveys the prison. Contessa is walking around her prison admiring her inmates and keeping an eye on her guards. Bentley suddenly realizes that his sleep darts can transmit sounds. He'll be able to listen-in on what Contessa in saying (she does talk to herself).
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The Contessa is quick. She walks around for a second then jumps to another section, YOU HAVE TO BE FAST to hit her with a sleeper dart while she's standing still. USE THE ZOOM TO FIND HER. Quickly zoom-in a fire a sleeper dart. [Movie sequence begins] She starts to talk about what she's going to do with Murray and Sly. She is quite proud of her mind rehabilitation program (brainwashing) and her success with others.
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Unfortunately, you're not done. You have to hit her with more sleeper darts. She has alot of important information to give you about the prison, and of course, being Bentley, you want to know everything? Hit her again! She talks about her spice formula and how she is corrupting Interpol into thinking she's being a good policewoman. Little do they know that she's actually a double agent and wants to take over all the operations of the Klaww Gang and become way too powerful.
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Bentley has to hit Contessa 4 times in all. [Movie sequence begins] Contessa is scheming as to who she will brainwash first? She thinks Murray is the easier subject and will crack easily. Sly is another story. He's complicated and has a deeper resistance to treatment. A week or 2 in solitary confinement should loosen him up? Bentley now knows where Sly is being held. JOB COMPLETE.
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