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Welcome to India. Rajan is a spice lord and prominent member of the Klaww Gang. He has an ancient palace in this region. The object of our mission is to retrieve the Clockwerk wings which are on display, welded to a gold statue, in the main ballroom of Rajan's palace. Sly's first job is to navigate through the city streets, get to the palace and take some recon photos of the famous ballroom & the statue. While we're there, Bentley has asked for some guest photos as well.
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Bentley has made us aware that the main draw bridge into the city is not accessible and Sly must find another way into the city. Before doing that, go off to the right to the very end. Walk across the wooden catwalks out over the cliff to the long cable. Spire jump to the cable and walk down to the cave under the cliff. WATCH FOR THE COBRA HIDING IN THE PLANTS! At the end, grab the vase on the pedestal. Sly will have 45 seconds to return it safely to the hideout (or it explodes).
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Selling the vase on THIEFNET cashes in 450 coins and a power upgrade for Sly. He now has a smoke bomb shield which will confuse enemies for 2-3 seconds (enough time to sneak away and avoid a fight). Once done, return to the open meadow and go to the right. Look for the rocks over the water. Look for the blue sparkle light points on the rocks. Spire jump across the rocks to the far side. Grab the clue bottle and sneak across the wall to the right to the wooden dock.
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Jump on the nearest beanbag on the street or jump to the nearest awning and bounce to the rooftops. Use Sly's binocucam [R3] and find the palace location searchlight. Work across the rooftops using the streets, or crossing the overhead connecting lantern wires. Along the way, there'll be patrolling rhino guards with flashlights (big guys) and annoying Indian monkey security guards on the rooftops. Deal with them the best way you can. These enemies will take a MINIMUM of 4 whacks to go down... and they fight dirty.
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Bentley breaks-in and tells Sly that the front entrance to the palace is locked (duh?). The only way into the ballroom undetected, is through the 2nd storey balcony near the forest. Walk around the perimeter of the forest, avoiding the firepit and the guards huddled around. Look up into the trees. The branches are all climbable (blue sparkles). Jump to the lowest branch you can find and jump from branch to branch til you reach the balcony entrance. Go inside the doors.
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Bentley needs some recon photos of the area to find out what they'll be up against. He warns Sly about NOT peering out from behind the curtains. LOAD THE CAMERA. The first 2 photos are the Clockwerk wings (each side). They appear to be welded or at least securely attached to the gold statue right in the middle of the ballroom. There's security everywhere. According to Rajan's belief, these wings will bring him good fortune. Little does he know?
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the 3rd photo is of Rajan himself. He's a little trickey to take a picture of, because HE KEEPS MOVING!! Rajan is the self-proclaimed leader of the Klaww Gang (or at least one of the most important). His trade is illegal spice and he has done quite well for himself in Inda. The good news is, that for this entire mission, RAJAN STAYS IN THE PALACE! We don't have to deal with him anywhere else. Not that this makes too much of a difference? He has security guards for that.
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The 4th photo is the electronic winch near the ceiling, just over top the statue. Bentley figures this is the way they hoisted the heavy Clockwerk wings onto the statue. Ultimately, we're going to use this winch to take the wings off the statue. While we're here, Bentley suggests that Sly try to get some photos of the V.I.P. guests attending the party. It may help them find out things about other members of the Klaww Gang.
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YOU'RE NOT GOING TO BELIEVE WHO'S AT THE PARTY! Our 1st guest photo is Constable Neyla She is here undercover, in a dress and makeup (quite sexy Sly thinks). Bentley found out that Constable Neyla is actually a highly trained spy for Interpol and has been working this Klaww Gang case for some time (but for other criminal reasons). The fact she's here, means we'll have to chase her soon (you know that's coming)
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Not to be outdone, our 2nd guest photo is a rather surprizingly beautiful Carmelita Fox. She's also undercover, dressed in formal wear and make-up (Sly is almost getting excited?) Bentley comments that this must be a very important high level covert mission, for both cops to be here. He's now very concerned that having them both here, may make their job that much more difficult. Sly says not to worry. It's going to be fun!
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The 3rd photo is The Contessa. A creepy looking half-spider half-woman who fits the personality of a black widow. Bentley's research indicates she's ALSO AN UNDERCOVER COP FROM INTERPOL. She apparently has a reputation for being ruthless and one of the best crime fighters at Interpol. She was once rumored to be part of the Klaww Gang or maybe a double spy. The fact that she's here as well, has spooked Bentley.
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The next photo is one of the infamous members of the Klaww Gang, Jean Bison. Jean was trapped in an avalanche many many years ago during the gold rush, and unthawed only recently (thanks to global warming), to reclaim his territory in northern Canada. Known as the mastemrind behind the shipping empire controling the transportation of spice for the Klaww Gang, Jean has become independently wealthy and drunk with power.
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The last guest photo is Arpeggio another key player in the Klaww Gang. Arpeggio is alleged to be involved with the transport of illegal immigrants and slaves around the world, to support the manufacturing and industrial engine for the Klaww Gang. He has an affinity for using cages and thinks everyone should be in one? It is rumored that Arpeggio is a relative of Clockwerk's family?
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Now that all the photos are done, Bentley believes has has enough information to come up with a game plan. He wants you back at the HIDEOUT.. Leave the palace through the balcony window and out along the branches of the trees. On the way back, collect clue bottles and take care of the local security. if you can, Pick their pockets FIRST, for valuable personal belongings like pens and rings. They are worth money on THIEFNET. Cross the river using spire jumps and run back into the HIDEOUT. JOB COMPLETE.
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