Sly Cooper 2 Band of Thieves


The Black Chateau
Bug Dimitri's Office

Bug Dimitri's Office 1 Once inside the ventilation control room next to Dimitri's printing press room, Bentley breaks-in and asks Sly to take some spy photos of the operation, so they can come up with a strategy for getting the Clockwerk tail feathers. Use the binocucam [R3] as a camera. Scan across the room looking for the requested photos that Bentley needs. Look for the focus shutter to come into view and zoom into a photo target. As the zoom ring locks-in the shutter, SNAP A PICTURE [X].

Bug Dimitri's Office 2 1st photo is Dimitri. He is walking around the room along the catwalks, or on the floor area near the prinitng press. He is moving, so you have to be fast taking the picture. There are only a few areas where he will actually stop. 2nd photo is the Money Printer. This is where Dimitri is using Clockwerk's tail feathers. Bentley has learned that the feathers are so durable, they will never wear out and Dimitri could be printing money forever if he's not stopped. Sly knows better.

Bug Dimitri's Office 3 3rd photo is the Generator. This is the power supply for the printing press and will have to be stopped. The plan is to stop the waterpumps that are feeding the power to the generator. This will stop the presses. After all the photos are taken, leave the control room and return to the HIDEOUT.

Bentley details the plans of all the jobs that will have to be carried out to get at the printing press room and ultimately retrieving the tail feathers.

Bug Dimitri's Office 4 Bentley has outfitted a painting with a bug. He wants Sly to switch the paintings in Dimitri's office so they can listen in on his conversations. The trick is to get the forged painting into Dimitri's office without injury or damage. Sly has to sneak through the city and get into the office without any intererence from any patrolling guard, or other enemies that may be blocking his way. Load the binocucam and look for the searchlight to start the job. Find the forged painting first.

Bug Dimitri's Office 5 Find the blue aura where the painting is sitting on a table. Grab the painting and strap it on Sly's back. Jump to the rooftops. THE ROOFTOPS NOW HAVE ENEMY PATROLS! Be very careful and try to sneak around anyone. If need be, jump down to the street and avoid them alltogther. You don't want to pick a fight right now. Dimitri's office is above the outdoor cafe in the corner of the city, by the waterfront. To get inside, Sly will have to do some careful overhead wire walking.

Bug Dimitri's Office 6 Climb the pipe of the water tower to the roof. From the edge of the roof, flip in mid air and spire jump to the overhead wires with the patio lanterns around the perimiter of the cafe. Walk along the wires to the right. On the balcony, look for the blue sparkle lights along the edge of the roof. Sneak across the roof ledge to the left, til Sly reaches the glass balcony by the window. Push open the window and enter the upper floor of the piano lounge. Dimitri's office is to the left.

Bug Dimitri's Office 7 There is no direct route to Dimitri's office. The door on the lower level is locked. The only access is through the air vent on the second floor. To get there, Sly has to sneak across the lower level. Go to the right and sneak around the back of the working janitors. Should they see Sly, all 4 janitors will come and attack. Remember, these guys are a little tougher than you think, and will take 4 WHACKS EACH to go down. Walk across the laser fields in the tile floor and jump to the second level. Spire jump across the overhead chandelier wires.

Bug Dimitri's Office 8 Go across the balcony on the far side to the left, and then sneak behind the waterfall. Whack the air vent and crawl inside. At the other end of the air vent, Sly finds himself inside Dimitri's office. The painting is on a small pedestal stand to the left of Dimitri's desk. SWAP THE PAINTINGS. Bentley breaks-in and suggests to Sly, that if he can bring back the painting in 1 piece, they'll get a great price for it on the THIEFNET EXCHANGE.

Bug Dimitri's Office 9 Before leaving, find the secret combo vault for this mission. Should Sly find all 30 clues, you'll come back here to cash-in. This time, Sly can't return through the air vent. Go out the door from Dimitri's office back into the lounge. The janitors are all hovering around. Run to the right, and grab the small pipe. Shimy up the column to the top and jump across to the balcony. Now you can go back out the window to the streets. Find your way back to the HIDEOUT (quietly and undetected).

Bug Dimitri's Office 10 Should you get lost (because the city is rather large), load the binocucam [R3], and scan for the orange S spotlight. This searchlight shows the location of the hideout. As you become more famlliar with the rooftops, you may not need this map finder to get back to the hideout, but it does come in handy. JOB COMPLETE.

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