Sly Cooper 2 Band of Thieves


The Black Chateau
Breaking & Entering

Breaking & Entering 11 Leave the hideout and jump to the roof. Use the binocucam to find Sly's break & enter entrance target. Run across the rooftops to the closest building to the spotlight (if still visible). Jump down to the streets and sneak down the stairs. Look for the BLUE AURA. Press [circle] when next to the Sly face shadow and enter inside the wine cellar. Murray is standing by and available to help. He wants to try out his new wrestling moves. Take care of business and collect all the coins.

Breaking & Entering 12 Murray likes to show-off his new found strength and opens the gate for Sly. He can't go with Sly and says Good Luck. Up ahead, are a set of security lasers. Use the sneak move and crawl under the tables with the blue sparkles. Work your way down the passageway avoiding the lasers and NOT confronting the guards with the flashlights. You have NO CHANCE facing them dead-on (at least not just yet). Whack every bottle and piece of furniture for lots of coins.

Breaking & Entering 14 At the end of the passageway, wait for the patrolling guard to shine his flashlight away from you, and sneak under the table. As the light passes back over the table, sneak out the other side, and run into the air vent at the end of the room. Crawl through the vent to the other side. Bentley breaks-in and explains to Sly how to get rid of the guards. Sneak up from behind. Use the upper hook [triangle] and mid-air whack [square]. If you don't do this properly, you'll need to whack them 4-5 times risking major injury or death.

Breaking & Entering 15 Work your way past the next set of security lasers and past the next guard. Take him down while he's looking the other way. In the next large lounge area, there are several janitors sweeping the floor. It's probably going to be impossible to sneak past all of them unnoticed, so go up to each one and whack away. Each enemy is going to take at least 3-4 whacks. They'll put up a fierce fight and you need to be on you toes. Chances are you'll take some injury, but nothing serious.

Breaking & Entering 16 Go to the stage area at the front of the lounge, next to the piano. Note the air vent along the bottom of the wall. Whack the air vent and crawl inside. Crawl out the other side. Sly is now inside a ventilation control room, next to the secret printing press area under the nightclub. Dimitri is walking around inside. Bentley breaks-in and explains the next assignment. JOB COMPLETE.

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