Sly Cooper 2 Band of Thieves


Anatomy for Disaster
Sly & Bentley Conspire

Conspire 2 Getting to the next assignment may be a puzzling challenge. Sly is on the job. The start point is high up in the complex. It's actually ON TOP OF ONE OF THE HOT AIR BALLOONS? To get there, walk down the ramp from the HIDEOUT and go left. Walk around the ramp to the back of the building. Look for the steps and the nearby bounce pad. Bounce up to the roof of the building with the firepit. Avoid the security guard (or take him down) and look for a tether cable by the edge.

Shimy up the tether cable as far as you can go. You'll be halfway up the side of the balloon. LOOK TO THE LEFT OR RIGHT. The other tether cables go all the way up. Do a fancy mid-air flip jump and grab the 2nd tether cable. Now shimy up to the top.

Conspire 2 Bentley will be your point man on this job. FIRST, Sly has to pickpocket 5 guards and get all the engine room door keys. NEXT, Sly will make his way over to the engine room and unlock the access door. Bentley will then come into play, and go inside the engine room and disable the power supply. OK... Para-glide down to the 1st victim. Make sure you land your para-glider on the ramp far behind any nearby patrolling security guard. YOU DON'T WANT TO ALERT THEM.

Conspire 3 This is a bird's eye view from the top of the balloon. AWESOME VIEW! It gives you a very realistic feeling of being high up in the air and gives you an idea of HOW BIG THIS STATION IS, and how imaginative the software programmers are! Make sure that before you para-glide down, load your binocucam and activate the bullseye target spotlight for a guard to pickpocket.

Conspire 4 Sneak up behind any of the patrolling guards, wait for him to stop momentarily, then pickpocket the key. The first 2 pulls will only be coins, so DIG DEEP! Once he's clean, power slam him into the ground using Sly's silent obliteration moves. One guard is STUBBORN and won't leave his post without a distraction. You can do this 2 ways. Use the alarm clock and toss a clock nearby. As he runs up to the clock, pickpocket him! OR.... Sneak up very close behind, right where he's standing.

Conspire 5 The guard won't flinch, unless you break a nearby lightbulb, or get caught in his searchlight. Again, pickpocket him for coins and the key, then get rid of the evidence. The guards are ALL OVER the station and will take you along many different ramp levels. WATCH FOR THE DRONE CHOPPER BOTS. Every once in a while, a drone will pop up from its box and chase you down. If you have the insanity strike or bomb the drone will chase down a security guard. Fun to watch!

Conspire 6 The last guard up by one of the other engine room entrances, ALSO WON'T MOVE FROM HIS POST! Before approaching him, it's best to take care of the other roaming security guards, so you won't be suprize attacked from behind. Run up the steps, and carefully drop down behind him. Pickpocket his key and take him down. Make your way across the ramps (navigating the large rotating fan blades), to the other engine room. Unlock the access door for Bentley.

Conspire 7 GAMEPLAY HINT: Navigating the fan blades can be a little confusing and looks hard, BUT IT'S EASY! Wait for the fan to rotate til it lies flat. Anyone can walk across the frame of the fan while it's flat. Just be quick about it. You can jump to the top of the pivot hub at either end. EASY!

Conspire 9 Now it's Bentley's turn. He runs inside the access hatch. This engine room has circling electrical light nodes. The object is to KNOCK OUT ALL THE PAIRS OF LIGHTS, which will release the laser curtain, giving Bentley access to the upper level. Load Bentley's dart gun [R3]. Point and aim at one of the lights. Fire a dart. Break the lightbulb. AN ELECTRICAL ARC will bridge to the MATCHING LIGHT at the floor or ceiling. You have to shoot out the matching light next.

Conspire 8 If Bentley should ACCIDENTALLY SHOUT OUT ANOTHER LIGHTBULB (not the light with the electric arc), the whole place will electrify and reset (Bentley will take heavy electrocution injury). Work in any sequence and break all the matching pairs of lights around the room. Use your gun zoom if you're not sure, or wait til the light you need to shoot-out, comes around again. Once all the lights are gone, run across to the access hall and bounce up the pad to the upper level.

Conspire 10 MORE SECURITY! This floor is not electrified but there are robot hover bots that deploy, to protect the area. From the safety of the platform, load the explosive bomb toss [L2]. Aim a bomb on one of the orange nodes. Toss a bomb [L2] and explode the node [L2]. Blow-up as many nodes as you can from the platform. Now run across the floor. Drop a bomb [triangle] on a node and RUN. Avoid the hover bots (run away) as they close-in on Bentley. Destroy every last node.

Conspire 11 Run into the contol room. Walk up to the energy panel and throw the power lever. Sly breaks-in and tells Bentley.. great job buddy.. 2 down.. 1 to go. Smash all the nearby equipment for coins. Run back across the floor, down the access hall, and out the door. Once outside, make your way back to the HIDEOUT. This would be a good time to use your jet booster pack to leap frog across the ramp levels. JOB COMPLETE.

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