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This is the home level for the Artisan world boss. The magicians here are tame, but LOOK OUT FOR THE ARMORED DOMBERMANS. As soon as you flame them once, or get dangerously close, they pounce on you. Make sure you have lots of room to roll left or right, out of their way. A second good flame will turn 'em into dog chow.
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Along the way into the castle, you'll encounter several wizards and armored dobermans that look to be sleeping. WRONG!! Flame them fast and often. Don't forget to empty out all the red jewel chests around. The only dragon of this level is found through the back arch. From there it's fighting the boss sent by Gnasty Gnorc. Off to the left, there is narrow ledge leading to another small open area for more gems. Watch the doberman that's waiting for you, around the corner. It's a good idea to save game at the dragon pedestal before confronting the boss.
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The boss doesn't look all that tough. More like an overgrown scarecrow. As you flame him and his guard-dogs, he will move back to another area, with more dogs. Then you find out, this boss is really an ostrich. Flame him and all his buddies. Roll out of the way of the dogs and just keep flaming as they fall down. Once you're done, the RETURN HOME vortex opens up in the back. If you have all the gems for any level, your score will show up in the upper left-hand corner of the screen as 100/100. RETURN HOME.
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There is 1 dragon to free in this level. His wisdom is as follows:
NEVIN = Explains that you're about to encounter the world boss. Duh ?
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