Spyro



Welcome to the second world. Mario the Balloonist was kind enough to send you here. You may soon wish to be back in the safety of Artisan World. Lots of cannons and fire-pits as well as lots of water. This home world opens up to 5 more portals and a bonus flight level somewhere.

Peace Keepers 1 These soldiers are fun to peg. They are scared out of their wits when they see you. The red-hat soliders will attack you, the blue-hats, run to the nearest cannon. WATCH OUT FOR CANNON FIRE. They will be aiming their cannonballs right at you when you get in range. Don't let them get a good shot. Chase down the cannon guy and flame him. Now the cannon is your's to control. Just use the directional pad to steer the cannon [see photo]. Flame the end of the cannon to light the fuse and drop a cannonball at a target up ahead. This was fun blowing up everything.

Peace Keepers 2 As you work your way down to the next dragon, the soldiers start running to the tents. Flame the tents, and watch the soldiers "moon" you. Too funny! The last cannon will help you blow up those hardened jewel chests and the hidden platform to the right. Gosnold the balloonist, needs 1200 gems to take you to Magic Crafters. To get to the far side, you need 2 perfect jumps from the Doctor Shemp portal over to the waterfall and then to the far ridge. Save game first. Be sure to scorch all the baddies & get that annoying blue thief with the dragon egg, behind the dragon.

There are 3 dragons to free in this level. Their wisdom is as follows:

TITAN = Explains that the soldiers have stolen the dragon treasure.
MAGNUS = Repeats the importance of feeding Sparx lots of butterflies.
GUNNAR = Some words of praise and encouragement to keep going.


sign book Guestbook Message
Archives 2006

view book