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Welcome to the 5th home world where dreams come true. This world is all elevated and requires more flying and tight maneuvering. The baddies in this home world morph back and forth to different characters. THE BADDIES CAN'T BE BEATEN WHILE MORPHED IN LARGE SIZE. You need to wait for the magic gun in the center to shrink them down to a small size, where you can head-butt or flame them.
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Jump from island to island, and then use the whirlwind just past the Dark Passage portal, to get to the castle area on the right. Take care of all the morphing ducks and go through the arch to free the 1st dragon. Clean up and note the Lofty Castle portal. Back in the main square, wait for the 3 ducks in the next island to morph to small size, and HEAD-BUTT ALL 3 IN A ROW QUICKLY before they are morphed back to large size. Fly to the right, and locate the Jacques portal and Amos the balloonist to the right. Glide to the next island with the 3 jumping jesters.
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From here, use the series of whirlwinds to get to the center island with the magic cannon. Take out the jester, and play with the cannon. This move is similar to the one in Peace Makers Home World. Use the D-pad to control the direction. Use the "O" button to fire the cannon. The only 2 you need to worry about, are the ducks guarding the stairs on the far side. Minimize them, and you can head-butt them later. DON'T LEAVE THEM IN LARGE SIZE or you will not be able to get past them. Fly to the far island, free the 2nd dragon. Fly to the next island.
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The next jester is interesting. When you flame him he turns into an alarm clock. He's obviously timing something. Look around and you will see a cylinder that has dropped while his timer is going. Once his alarm rings, the cylinder returns to its normal height. Get the loot on the cylinder platform and free the last dragon. Backtrack to the 2 ducks guarding the stairs, fly to the ledge to the open area where the 2 alarm clock guys are. Freeze both clocks, JUMP BOTH CYLINDERS BEFORE BOTH ALARMS GO OFF and get access to the last training level of the game, Icy Flight.
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There are 3 dragons to free in this level. Their wisdom is as follows:
LATEEF = Explains that Spyro should prepare to tackle what's not there ?
ZIKOMO = Congratulates Spyro for a job nicely done.
MAZI = Explains that enemies here are invincible but can be attacked anyway.
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