Spyro



Nightime in dragon land. Hear the crickets? The little bad guys here carry shields that protect them from your flames. That is until they turn aside their shield to see where you are. Kapow! Flame them.

Dark Hollow 1 Notice that there is a jewel chest on the platform with a visible keyhole. Guess what? You need to find the key in this level somewhere and return to open the chest for the gems. The big ugly guys with the big clubs are easy prey. Just stay out of their range and flame them. They fall backwards like flies. There are little piles of wood, that can be lit to make bonfires. They may help to light up the area, but no gems are awarded. Up the stairs is another dragon and the RETURN HOME vortex behind him. Carefully walk down the pit stairs and flame the big club guy.

Dark Hollow 2 Down off to the right are a series of hallways with huge enemies. They look big, but a flame in the butt while they're walking away, takes em out. Go through the last hallway, into the chamber, jump the pedestals and free the dragon. Off to the right, you'll see the magical key. Use that on the sliver chest back out in the main area. Clean up all the jewels in the area and be carfeul not to fall in the water. Make sure you peg all the baddies because they cough up gems. Using your zoom-in camera, look around all the ledges, and watch for sparkling gems.

There are 3 dragons to free in this level. Their wisdom is as follows:

ALBAN = All metal armor is fireproof but can be beaten with a charge-run.
DARIUS = Big enemies can't be charged but can be beaten by a quick flame.
OSWIN = Use the triangle button & D-pad to zoom-in for looking around.


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