Spyro



Welcome to the 4th home world. A little dark and spooky but nothing Spyro can't handle. The workers with the electric shock sticks each control a large square. Should Spyro step on one of these squares while the electric stick is zapped to the floor, Sparx will lose health. Wait outside the square until they just finish, then charge head-butt them. The square is now deactivated for good.

Beast Makers 1 Free the 1st dragon, and work your way across the islands. The bulls are no match to a flame. Watch-out for the swamp bog everywhere. The coloration may be confusing even in low light. Make sure you have clean jumps from island to island. Off to the right, is a small circular building and the 2nd dragon. AROUND THE BACK OF THE BUILDING IS ANOTHER BULL. Down the nearby well, you'll get access to the bonus flight level for this world. Clean up all the gems and work your way past the big tree, over the stone bridge to the large sunken patio area.

Beast Makers 2 Climb the step to the right, and work your way around the building flaming all the electric shock stick guys. If you do happen to get caught on a lit square, there are critters to feed Spyro around the corner. Climb the steep steps of the building on the right. At the far right of the ledge, you can glide over to the stump in the middle of the swamp. Grab the key and goodies and glide across to the other stumps, then back to safety. Back at the patio, open the chest with the key. This activates the whirlwind from the patio to the upper walkway on the left by Gus the balloonist.

There are 2 dragons to free in this level. Their wisdom is as follows:

BRUNO = Explains that this world used to be a beautiful swamp.
CLEETUS = Has nothing to say other than "Great to see you again Spyro".


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