Up Your Arsenal


Qwark's Hideout


Qwark's Hideout 20 [Movie seqence begins]. After exploring Qwark's planet, and reaching Qwark's hideout, Clank has to split up with Ratchet and goes down through a small crack in the wall, to see if he can disable the forcefield to Qwark's room. NOTE that Clank is now wearing his Secret Agent Tuxedo outfit. His outfit is an unlocked cheat code. You can activate this cheat after getting 15 skill points. Clank has only 4 health points here so be careful. Any injury could be fatal.

Qwark's Hideout 21 Walk down the first corridor and jump across the icy islands to the platform. Avoid the hovering sentry lasers and go to the right. Wake up the nearby micro-bot in the stasis jar. Go to the left, step on the sensor pad, and wake-up the micro-bot on the left from the stasis jar. With 2 micro-bots in tow (follow command), go up to the giant fan. Use the Attack Command and let the micro-bots blow-up the fan. Let both micro-bots regenerate and then use the Enter Command.

Let both micro-bots go into the igloo and decativate the forcefield curtain to the next area. Walk down the next corridor, past the hovering sentries into the large cave.

Qwark's Hideout 22 Inside the cave, there are islands that Clank can cross to get to a small platform on the right. Once you cross to the platform, the cave rumbles and a group of large icicles slam into the lake and form a new set of islands. Look to the right. See the large wall stack of blue crates and then more wooden crates behind. Hidden from view, is a snowman. Whack the snowman and get the skill point: Break the Dan. Jump across to the far platform and unlock Scrunch from his case.

Qwark's Hideout 23 Using the banana gun, fire a banana up ahead into the room with the hovering sentries. Scrunch will go chase the banana and set-off the security alarms. The sentries will go chase Scrunch. While he's busy, run across the other side of the room and down the next hallway. Wait for Scrunch to realize he's all alone and runs up beside you. Aim the target ring and shoot another banana across the gap to the floor sensor on the other side. Scrunch will climb across and activate the bridge.

Qwark's Hideout 24 Inside the next room, ninja gnome trouble. Attack! Don't let them sneak up behind Clank. 2 good whacks from a ninja, and Clank's toast! Go to the right first and punch-out the robot hive generator. This will stop more ninjas from popping out and making life difficult. Straight ahead is a ramp leading to a hallway. At the end, a micro-bot in a stasis jar. Avoid the moving lasers, whack the switch disarming the lasers, and use the follow command to bring the micro-bot back with you.

Qwark's Hideout 25 Take the micro-bot over to the igloo by the gate with the forcefield curtain. Use the Enter Command and let him disappear. You only need 2 now. Go to the hoverpad elevator up to the hallway. Beat off all the ninjas and release the micro-bot at the end. Use the Follow Command and have him follow you back onto the hover pad elevator. Take him down the elevator and across to the gate igloo. Use the Enter Command and guide him in. Ok. Now 1 left to deactivate the forcefield. Find Scrunch and walk up the ramp.

Qwark's Hideout 26 The hallway on the left side of the ramp is guarded by a hovering security sentry. It's not moving? Using the target ring, fire a banana into the flood light of the sentry. Scrunch will go chase after the banana tripping the alarm on the sentry. It will go chase Scrunch up the ramp. Quickly run into the hallway and grab the last micro-bot. Use the Follow Command to get him out of there in a hurry. Guide him into the gate igloo and release the forcefield. Wait for Scrunch to finish up.

Qwark's Hideout 27 This tunnel has laser traps and a moving laser turret. Walk down the left side hugging the wall. As the laser turret sweeps right, run down the left side. Whack the switch box at the end. This will decativate all the security in the tunnel. Scrunch eventually runs up to Clank. In the last room have Scrunch walk over the floor sensor or go ahead and do it yourself. All you here is a clunk? We rejoin Ratchet up at the entrance to Qwark's room. The forcefield's gone. MISSION COMPLETE.

Qwark's Hideout 28 Approach Qwark by the bed. [Movie sequence begins]. Qwark is startled that Ratchet & Clank have found him. He's lost his courage and doesn't think he's up to any more fighting. He knows that he has disappointed all his fans and the Qforce team, but he's tired and honestly doesn't care if Nefarious turns the whole galaxy into robots. He doesn't see it as all that much of a big deal? Ratchet is dumb-founded and leaves in disbelief.

Qwark's Hideout 29 Take the hover taxi just outside of Qwark's Hideout, back to the shuttle pad. As you enter your ship, Captain Sasha breaks-in with an emergency message. The Starship Phoenix is under attack. They need Ratchet to come back to the Phoenix right away and help take down the enemy forces trying to break into the bridge.


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