Up Your Arsenal


Deep Sea Hideout


Deep Sea Hideout 1 After returning to the Starship Phoenix, we are formally introduced to the Q-Force Team. A collection of our favorite characters. Captain Sasha has given Ratchet new co-odrinates to Aquanos. It is the belief that there may be some important clues as to where Nefarious will strike next, if we can get into his secret office. Looks like someone is here from the Q Force already? I recognize that ship anywhere.

Deep Sea Hideout 2 Look who it is? Oh joy! It's Skid McMarx. Not that he's not a nice guy, but more of a bumbling idiot with a few bricks short a full load. Probably too many hoverboard head injuries... Anyway, Skid has the famous Hacker device that will decode locks for bridges and doors. I guess we are going to have to trust him and go along for the ride. Take the hover platform down the glass tube to the sea floor.


Deep Sea Hideout 3 First things first. Load up with everything you can at the Gadgetron Kiosk. If you can buy a new weapon, now would be a good time. I had enough bolts to buy the Spitting Hydra at this point. Skid runs up ahead to the airlock door. Load the N90 Hurricane. As we walk down the sewer, nasty Ameboids jump out to the platform. Fire away. Remember that Ameboids split into 2 then split again into 2 more. Peg em all and work your way to the airlock where Skid's waiting.

Deep Sea Hideout 5 Walk over the nearby floor sensor. This will release the airlock to the next area. Skid won't go in because there's trouble up ahead. An Ameboid comes out to greet you. I don't think you want to get this close though? Whack away with your trusty wrench til all the babies are gone. Hmmm... Skid won't budge yet? It looks quiet... A security robot will come through the airlock at the other end and start to hover over of the bridge.

Deep Sea Hideout 4 Load the Spitting Hydra. Hold down the [X] and let the weapon charge. Once you see a split triangle target on the security robot hovering up ahead, let it rip. The tazer bolt of electricity will explode the bot into pieces. NOW Skid enters the area and immediately goes to a hacker terminal on the wall. He deciphers the lock and the bridge connects. Skid runs ahead again. At the oher end of the bridge another hacker terminal. Let Skid do his thing as you walk across to join him.

Deep Sea Hideout 6 Skid runs into the next junction area. It must be clear? WRONG!! A security robot comes out from the angled tunnel on the right and starts to fire flame bursts at Ratchet. With the Spitting Hydra still loaded, quickly aim, lock and fire a tazer bolt. He'll explode before he does too much damage. Chances are you've taken a BIG hit. Load up on the nearby Nanotech health cubes. Walk over the floor sensor and Skid runs ahead to a raised platfrom by a submarine dock.

Deep Sea Hideout 7 Clearing out the room is not going to be easy. There are 3-4 security robots hovering in mid-air that start firing heavy bursts right away. If you don't move quickly you'll die. Ratchet can only take 2-3 direct hits. Hide behind one of the pipe benches in the floor. It will give you cover. Load the N90 Hurricane zoom-in with the target ring and peg each robot with 2-3 shots. There's also a renegade Ameboid running around. If he come too close, whack him with your wrench.

Deep Sea Hideout 8 There's no floor sensor or hacker terminal for Skid to advance. The only way to advance is to go swim. Jump in the water by the submarine dock. Ratchet already has a Hydra-pack and O2 mask. Swim down below. Cool place! Watch-out for the red explosive crates. Bump into them, swim away and the collect all the bolts after they explode. Swim to the next cicular dock ring and surface. Jump out to the ledge. Collect all the ammo crates and Nantoech health cube.

Deep Sea Hideout 9 Sasha breaks-in over the intercom and warns Ratchet that she's detecting a large biomass up ahead. Great? Climb the ladder. Load the N90 Hurricane and peg all the Ameboids running about. Behind the Ameboids there's a security robot. He has a killer fire burst. Peg him quickly with the Hurricane. Up ahead, there's a big green plug blocking the sewer. THIS IS NOT GOOD!! Approach slowly. The plug comes to life. A HUGE Grandpa Ameboid wakes up and he's angry..

STRATEGY: Take note that there are NO SAVE OR CONTINUE POINTS on this mission. Should you die, you'll have to start at the very beginning, by the hover pad.

Deep Sea Hideout 10 The Ameboid comes stomping down the sewer. Load the N90 Hurricane and pepper him with 10-20 shots. Watch out for the slime balls he spits out. MAJOR INJURY! If worse comes to worse, jump back into the water. He won't follow. Climb the ladder again, and start pegging away again as he spots you. Once the sewer is clear, walk to the other end. More Ameboids will pop-out in the pipe. Load the Plasma Whip and take them down as they attack from all directions.

Deep Sea Hideout 11 Walk over the floor sensor at the airlock junction. Skid will join up with you. A security robot is waiting on the other side in the next corridor. Load the N90 Hurricane and peg him quickly. Because he's so close, you may not have time to load a charge with the Sptting Hydra before he injures Ratchet. Once clear, Skid goes in to the hacker terminal, connects the bridge and walk across to the other side down to another airlock. The Ameboids don't bother him??

Deep Sea Hideout 12 As you walk across the bridge look down and to the right. You'll see a familiar glow. Jump down to the pipe and grab the titanium bolt below the platform. Walk back and use the ladder to climb back up to the bridge. Now walk across the floor sensor and open the airlock. Get ready for a big battle! If you're going to die, this will be the place. Load the Nitro Launcher and toss 3-4 grenades at the low-flying security robots and ameboids. KEEP MOVING!! Quick-load the N90 Hurricane and peg away at everything in the room.

Deep Sea Hideout 13 Walk over the next floor sensor and open the air lock to the next submarine dock. Load the Spitting Hydra and take down all the robots. load the Plasma Whip and whack all the Ameboids. Once the area is clear, collect all the crates for ammo and Nanotech health cubes. Hopefully your health is still good? Skid is waiting to the left by another airlock. It's time to go for another swim. Jump to the raised platform and dive in the water. The Hydra-pack kicks in.

Deep Sea Hideout 14 Down below in the water, some new trouble in the form of hovering spike mines. Don't get too close. They'll glide towards Ratchet and explode. Time to explore first. Off in the one of the lagoons, there'a a titanium bolt floating in the water. Grab the bolt. Avoid the mines as you swim down the tunnels, but bump into all the red crates for lots of bolts. At the other end, swim up through the ring to the surface. Jump out to the ledge. Load up on all the goodies. Climb the ladder.

Skill Point: Search For Sunken Treasure. Explode 40 underwater crates (will take 2-3 trips through the mission). Chances are you'll be here twice anyway, due to injury.

Deep Sea Hideout 15 Oh Goodie! Another plug in the sewer means another Grandpa Ameboid. You know the routine. Load the N90 Hurrciane and fire away quickly. 10-20 shots should do it. Avoid his slime balls and then take care of the Ameboids swimming around. Watch your health closely. This is another delicate point where if you die, you start all the way back at the hover pad (which is real annoying). Survive the sewer and walk out the other end to another airlock junction. Walk over the sensor.

Deep Sea Hideout 16 Skid joins up with us once again. Skid goes inside the next pipe room and hacks the lock on the bridge. Once the bridge connects, Walk over with Skid to the hover pad. WE MADE IT!!! Jump on the hover pad sensor and ride back up through the tube to a new underwater dome. [Movie sequence begins]. Skid gets spooked by a voice coming from a box and takes off through the teleport. This is our buddy Slim Cognito. He's got new weapons for us (some old favorites).

Deep Sea Hideout 17 Open Slim Coginto's Vendor Kiosk. if you're lucky enough to have played Going Commando and have a saved game on your memory card, Slim will retrieve that data and give you 2 weapons Mini-turret Glove + Lava Gun. Not bad for free? I love some of those old-school weapons. Come back here often. More wepaons become available as you advance through the game. Take the submarine pod back to the shuttle pad. MISSION COMPLETE. Fly back to the Phoenix.


sign book Guestbook Message
Archives 2006

view book