 |
 |
Talwyn is now going to help Ratchet break out of Zordoom prison. Go to the Weapons Vendor first and load up on ammo and upgrade your Negotiator and Tornado Launcher as best you can with raritanium. The security alarms are now sounding and all areas will glow red all the way out. Start back down the hallway. Load the Tornado Launcher and steer a vortex down the hall. Suck-up all the enemies you can. Talwyn will stay by your side til the coast the clear.
|
 |
She'll run ahead when it's safe. Follow her to the large circular room. The elevator platform will start to move up the ventilation shaft. The camera will go passive and birds-eye view, giving you a big picture of the platfrom area. Commandos come storming onto the platform. Load the Lightning Ravager and vaporize the commandos as they try to attack you OR Talwyn (yes you have to keep her safe). Toxic Swarmer beacons will help in this situation as back-up insurance.
|
 |
At the end of the ventilation shaft, Talwyn takes off with her Jetpack. She's going to try and meet up with Cronk and Zephyr. Ratchet's left on his own to get out of here. Go back through the cell block hall with the mutants. Take down any stray commandos trying to stop you. Your choice of weapon. Go back out to the cell block dome. An Imperial Walking Guard blocks your way. Toss a Toxic Swarmer beacon and let the laser stingers freeze and explode him.
|
 |
Walk up the ramp on the left. Load your Lightning Ravager and swat the sparkbots on the first deck. Up ahead, another Imperial guard and 2 hovering commandos. Walk up the ramp slowly. Wait for the Imperial guard to wakeup out of his energy shield and starts to fire his cannons. Load the Negotiator. Look for the lock-on target rings and fire away. Now walk to the upper deck, clean-out the bolts, then use your Thruster-Pack to glide down to the central tower.
|
 |
Lure all the patrolling commandos along the walkway, to come after you. Once they're nearby, toss a can of Confuzzler Gas. They'll get all disoriented and start to bash each other. Too funny! Just stand there and clean up the mess after. Walk around to the far side of the tower and find the overhead versa target. Just as you're about to load the Swingshot, more hover commandos come up and block your way. Load the Raptor Launcher and make them pay.
|
 |
Use the Swingshot and tarzan across to the platform. Take down the 2 waiting commandos. Once the door to the cell block opens, load the Tornado Launcher and steer a vortex down the hallway. Run behind it down into the cell block using your six axis controller. Clean up the bolts. Go to the Weapons Vendor along the right wall and load up. Take down any stray commandos trying to block your way. Go into the circular room. The door closes behind you. You're trapped.
|
 |
Hover commandos start to fly out from the far wall behind compartment doors. Toss a Toxic Swarmer beacon and let the laser stingers take care of business. Wave after wave of commandos will try and come down to attack. The swarmer beacon will only last so long and will exhaust after the 3rd wave. You can toss another beacon OR use a wepaon of your choice. Be forewarded, that most of them won't land, so you'll need an arial weapon like Mr.Zurkon.
|
SKILL POINT STRATEGY: If you don't yet have Skill Point 33: Seared Ahi, DON'T use the Toxic Swarmers. The laser stingers will kill the little fish/frog Drophyds as well as the big commando robot suits. Use the Pyro Blaster instead.
|
 |
Once the security forces are tapped out, the exit door opens. Jump over to the hallway and walk outside. Look over the edge of the mag ramp down to the lower loading docks. There's an Imperial Walking Guard and several sparkbots roaming around. Walk down the mag ramp. Toss a Groovitron Orb onto the deck to distract everyone in dancing, but especially the Imperial Walker. Load your Tornado Launcher and suck up the sparkbots and the Imperial guard.
|
 |
As you approach the end of the dock, 3 more hovering commandos fly up from below. Use the Raptor Launcher. Get a lock-on target, and fire 2-3 missles at each one. Jump up to the long platform on the right. Whack all the crates. Hidden inside, is holo-plan piece 8/13. When done, walk to the other side to the end of the long platform and hop in the hover-taxi, back to your ship.
|
|