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Meridian City is under attack from the Cragmites. Tachyon has now become powerful with the command of the Dimensionator and is power hungry. We have to stop his army from taking over the city. Whack all the nearby crates and go the Weapons Vendor nearby to load-up on anything you're missing. Down the first bridge there's a swarm of critters. Take them down with a Toxic Swarmer beacon or use your Pyro Blaster and flame your way through to the end.
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Go to the left and use your comet strike (now with the box basher upgrade) and explode all the crates and breakables nearby for lots of bolts. Super jump to the upper walkway. Use your Mag-Net launcher on the shifting temporal warriors. Use your flip-strafe (L1+X or R1+X) move to avoid their machine gun fire. Do this flip strafe move 10 times and earn Skill Point 41: Stay Still So I Can Shoot You! (10 pts). Clean-out the area and walk down to the end.
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There are 2 more temporal shift warriors guarding the mag ramp going up the side of the tower. Take them down with the Judicator or Mag-Net Launcher. Go to the right and to the left behind the bushes, and collect all the bolts and ammo. Walk up the mag ramp to the top. At the top, look back down over the walkway. You can see a hovering gold bolt over the dome [X]. From the top of the ramp, heli-glide over to the dome and grab gold bolt #30 as you glide.
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Walk back up the mag ramp to the top. An incoming urgent message from Qwark is relayed to Clank. Apparently he needs to be rescued? Go to the Weapons Vendor, load up, then jump to the balcony of the tall glass building. Slowly walk inside. 2 temporal shift warriors appear on the catwalk and a large Imperial Guard walker drops down on the far side. They start to attack. Toss 2 Toxic Swarmer beacons and run back outside to avoid heavy injury from the fight.
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Chance are the temporal warriors are gone, and some of their critters, but the Imperial guard is still there. Look for a lock-on target then use the Mag-Net Launcher to distract him from shooting. Use the Judicator to blow him up. Whack all the critters that are left behind and climb the ladder on the right to the upper glass catwalk. Use your comet strike to bust all the crates. Walk along the ledges by the glass wall for more crates. Grab holo-plan piece 12/13 at the end [X].
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From the glass catwalk, jump down to the far side of the room (where the guard was), pick-up all the bolts and raritanium, then stand on the floor sensor pad by the forecfield. The forcefield dissolves. Walk down the long mag ramp to the bottom. Whack all the nearby crates and load-up again at the Weapons Vendor. Work your way down the sidewalk. First are critters and a hive to contend with. Take them down with the Pyro Blaster. 2 Temporal shift warriors appear.
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They are in close range and start to fire. Use the Mag-Net Launcher as soon as they solidify. If needed, use the flip-strafe to avoid getting heavily injured. Jump up to the next sdiewalk section. More temporal shift warriors are perched on the upper balconies. Use the Judicator (it's better from long range). Clean-out all the crates for bolts and ammo. If you need it, run back to the Weapons Vendor and reload AND recharge your health. Jump up to the long hallway.
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Comet strike near the stack of crates along the wall. The red detonator crates will help blow-up everything. Suck-up the load of bolts. An Imperial Guard walker drops in from above, blocking your way. Use the Mag-Net Launcher to freeze him from shooting, then finish him with the Judicator. At this time, my Mag-Net Launcher revved up to the V5 Mag-Net Cannon. It has been fully upgraded with raritanium as well, including Induction Coils, making it very powerful.
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Walk out to the 2 small balconies on the right, between the columns, and comet strike the crates for ammo and bolts. Look across the gap to the circular tower on the right. On the glass catwalk, there's another hovering gold bolt [X]. Heli-glide down to the glass catwalk and pick-up gold bolt #31. Walk around to the left and then jump back to the sidewalk. Go back up the hallway and take the small elevator pad to the door. Use the Decryptor on the socket.
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This circuit puzzle is the most confusing yet! You'll need to activate 3 beacons to override the circuit. The spark will travel down several wires at once. Roll the ball using the six axis controller to [1] and freeze the ball in the gap using (X). Once the spark passes, roll to gap [2]. Let the spark pass then roll and freeze at [3]. Right after it passes, roll and freeze at [4]. The spark will split in 3 but roll to [5]. Hold the ball in the corner. The spark will continue and light the last post.
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The door opens to the Meridian Spaceport. Walk slowly up the stairs. Up top, more temporal warriors appear. Toss a Toxic Swarmer beacon to locate them, and use the Mag-Net Cannon to finish them off. Take care of the critters with the Pyro Blaster. Once you reach the top of the stairs, bigger and badder temporal warriors. They fire multiple green plasma cannons. Use flip strafe to avoid serious injury. Use Mag-Nets to freeze them, then the Judicator. Clean-up after.
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Now that the city perimtere is secure, it's time to go explore the Spaceport. From here, you can back to your Starship launch pad (through the glass doors) if you wish. You've come full circle from where the mission started.
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