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On the way back from the armory, Ratchet appears back at the junction point. Several squirrels are there to greet you! Load the new Sheepinator and try it out. Cool! All the squirrels turn to sheep (with a little morphing persuasion). There is actually a hidden skill point. Go down to the rocket museum tour area and then back up the elevator, zapping 16 squirrels along the way. You'll be awarded the Try to Sleep skill point.
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If you didn't zap 16 squirrels yet with the Sheepinator, you will shortly, inside the rocket silo compound. To decativate the forcefield at the entrance, Ratchet needs the Infiltrator. This was the prize for winning the Cage Match in the MegaCorp games on Planet Joba. Go to the wall socket and load the Infiltrator. Solve the spinning ball puzzle and the forcefield unlocks. Watch-out for cannon fire from the hovering security guards. Duck for cover right away.
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As soon as you walk through the entrance, 2 of the 3 security guards will start firing their plasma cannons. It will be quite hard to avoid being hit, because at the same time, squirrels will be running up to Ratchet and starting to bite. Load the Minirocket Tube, get close enough to any of the hovering guards to lock-in the target ring, and fire 3-4 missles at each one. Heli-jump into the air, to avoid the squirrel bites, or use your wrench. Once the air threat is gone, go get the squirrels.
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Load the Sheepinator and one by one, zap the squirrels. Watch-out for the pop-up energy mines. As you walk towards a mine, it will pop-up from the ground. You can hear the mine charging it's energy coil. 1-2 seconds later it will detonate and send out a circular shock wave that fizzes out rather quickly. Just heli-jump into the air when you hear it charging. It does evaporate any nearby squirrels. Let the squirrels detect Ratchet and run to him. They won't set off the mines. This way, you ensure the skill point if you haven't got it yet.
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Work your way to the back of the rocket silo avoiding or detonating the energy mines as you walk. Go into the tunnel entrance at the far end. Take the elevator down. In the access tunnel, grab the 2 Nanotech health cubes. You probably really need them about now. At this point, I didn't load the Synthenoids. Out on the metal catwalk, 2 MegaCorp troopers are hiding and waiting to the right. Peek out from the tunnel to see where they are. Load the Minirocket Tube or Seeker Gun.
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AMMO STRATEGY: Because you've probably used up alot of ammo taking down the security guards, you may want to consider going back to the junction point and reloading from the MegaCorp kiosk. The rocket silo area is full of MegaCorp Troopers, and this way, you won't need to rely on just ammo crates along the way.
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Walk out to the catwalk and open fire on the 2 MegaCorp Troopers. 1 rocket missle or 1 set of HK22 seeker drones will tag em. Walk around to the back of the silo. Before going through the next tunnel, whack the crates to the left of the opening. This will reveal an Infiltrator socket on the wall. Load the Infiltrator and decipher the ball puzzle. This one is especially tough. This will actviate a hover pad elevator. Go to the upper level and grab the Nanotech boost station.
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Go back to the tunnel entrance. In the room up ahead, is a baracade of MegaCorp Troopers. There are 3 for sure hiding behind the blocks. If you venture into the tunnel, even a little, the troopers will start firing. The room is also filled with a hanging mist. I chose to do something different. From the catwalk, load the Spiderbot Glove. Guide a spider into the room. Off to the left, is a trooper hiding by the tunnel. 1 spider is NOT enough to take care of him. Toss another spider and explode him right at the feet of the trooper.
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The spiderbot is not only good for taking down enemies, but also scouting the area. In this case, there are 2 red floor sensors near where the troopers are stationed. This means there are going to be more troopers coming, once these are destroyed. Load the Minirocket Tube and fire away at the troopers. One rocket will blow away each one. More and more troopers materialize behind the blocks. Tag them all with rockets or seeker drones until it's quiet. 12 troopers in all.
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Enter the room and clean-out all the crates and left-over bolts. Go down the corridor to the left and then look ahead. More troopers and another baracade. This time there is no retreat safe-haven point. Fire away with rocket missles and/or seeker drones and strafe across [L2]+[R2] while firing, to avoid being hit by enemy fire. You'll consume a ton of ammo getting through this security force. After everything is quiet, heli-jump across the power shaft, and go left. Load the Infiltrator.
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Decipher the energy ball puzzle and connect the circuit. This will open the steel door. One lonely MegaCorp trooper is right there to ambush you. Take him down quickly with seeker drones. Whack all the crates and take the elevator on the right. Up top approach the TV monitor. Movie sequence begins. Angela is waiting to give Ratchet a very important update. It seems that Angela has learned that Fizzwidget really has no idea how dangerous his protopets really are.
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Angela has found out that Fizzwidget intends to go into full production with the flawed protopet and is about to cause havoc. To make matters worse, she found out that Fizzwidget has hired Thugs-4-less for security. Angela gives Clank the co-ordinates for Planet Boldan, where she knows he is right now. Mission complete. Leave the rocket silo area through the newly opened access tunnel, and return to your ship.
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