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From the launch pad, go to the teleport pad and transport over to the first ship called the Missle Cruiser. Inside the first room there are only crates. Before you approach the sliding doors, load the hologuise just in case. Walk over and open the doors. In the next room is 1 security robot but no alarm pedestal. Quickly load the disruptor and take him down with one well-aimed missle. The TV consoles on the walls can be whacked for bolts. Walk to the far doors.
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Load the hologuise before opening the doors. In the next room, there's a plasma forcefield and a security robot standing right next to an alarm pedestal. Wave to him to disarm the forcefield. Quickly load the gold blaster and fire 3-4 blind shots, before he even moves towards the alarm. Reload the hologuise again and approach the next set of doors. Inside the next room are several robot guard dogs and 2 security robots. Observe what's going on in the room, then retreat.
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The good news, there is no alarm pedestal, so no need to keep the hologuise on. Load the glove of doom and toss 2 canisters over the laser beam (which stays on all the time). Watch the nano-robots take care of all your enemies for you. One or two of the nano-robots may get fried by the laser beam, but there should be enough to clear out the room. Jump the laser, whack all the crates and pick-up the Nanotech health sphere. Don't forget to whack the TV monitors for bolts.
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Load the holguise again just in case. Open the sliding doors. Inside are 2 quard dogs and NO robots! Load the pryocitor and take care of the guard dogs. Whack all the crates, collect all the goodies and go to the teleport pad. This teleport pad beams Rachet over to the Dreadnought (another spaceship in Drek's fleet).
After you have landed on the Dreadnought, whack all the crates in the small room, and load the hologuise yet again. Approach the doors.
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This is MAJOR SECURITY. I would suggest leaving your hologuise on, for the time being, and watch the security robots move in and out of the rooms, into the hallway.
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Each one of the 3 security robots has a nearby alarm pedestal. If you expose your identity at any point in time, and any one of the robots sees you, they will sound the security alarm. Load the glove of doom. Toss 2 canisters (for good measure) over the forcefield. The robots will be alerted to your presence and the room will turn red from the alarm. Retreat back into the room and close the doors. The plasma bullets will not penetrate through the doors. Listen for the explosions and wait for the alarm to reset.
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Hopefully, your nano-robots have taken out all the security robots while you were hiding. If not, toss another doom canister and go hide again. Once the hallway is clear, go down collect all the bolts and open all the rooms for any stray bolts. Load the hologuise again and open the far doors. MORE TROUBLE! More security robots and more guard dogs. Walk back behind one of the opened doors and load the glove of doom again. Make sure you are behind the doors, out of sight, BUT KEEP THE DOORS OPEN. Toss 3 canisters.
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From behind the doors, watch your nano-robots run down the access hallway into the next room. They SHOULD run under the laser (if they don't get excited, jump up and explode). Watch and listen for the explosions as they take care of the dogs and robots. If there are robots of any kind still moving, throw another canister. NOTE: If you run out of doom canisters, use your Gadgetron Remote PDA to buy more.
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Once the room is quiet, go inside, jump the laser and clean-up all the bolts. Make sure to open all the side rooms for stray bolts. At the far end of the room, load the hologuise and open the next set of doors. This is the access door to the ship's command bridge. Inside, there's another plasma forcefield and security robot. Wave to the robot to disengage the plasma. Load the gold blaster and quickly peg him. Take care of the dogs and whack all the crates for more goodies. Find the teleport pad. Beam over to the Light Cruiser.
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Each ship gets a little more difficult. Up ahead is a long corridor with moving lasers in the floor. Up top, are single versa-targets at each end. 6 robot guard dogs are waiting at the other end of the corridor. You have 2 choices. Load the disruptor zoom auto-aim on the dogs, and peg them one at a time, OR load the swingshot, swing over to the far side and quickly load the pryocitor, and flame all the dogs.. Either way works nicely. Go to the next set of doors.
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Load the hologuise again. Open the doors. Inside, are 3 security robots and 4 more guard dogs. 1 security robot, in the middle, stands right next to the alarm pedestal and doesn't move. He's going to be tough to get without setting off the alarm. Load the glove of doom. Run up to the laser, toss 2 canisters over the beam, retreat back to the room and close the doors. The robot in the middle will activate the alarm. You're safe behind closed doors. Once the alarm resets, open the doors and look inside.
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Load the gold blaster or pyrocitor. Jump over the laser and peg anything that is still moving. Go inside all the rooms and pick-up any stray bolts. There are 2 Nanotech health spheres nearby, to grab. Load the hologuise again and open the far doors. There's a long access corridor with a plasma forcefield and security robot, at the other end. Beyond that, is the command bridge for this ship. Walk down the corridor, in hologuise, and wave to the robot, right by the entrance.
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As the forcefield evaporates, load the gold blaster or pyrocitor and take care of the robot from close range. Clean-out the room, find the teleport pad and beam over to Drek's Flagship.
Inside Drek's ship, we find Rachet in a cargo bay. Off to the right, is an air-lock barrier going outside into space. Straight ahead is another doorway blocked by a plasma forcefield, that can't be opened from here. Let's go for a space walk.
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As Rachet walks outside, he automatically puts on his O2 Mask and Magneboots. Walk over the floor sensor on the hover pad, and Rachet inverts to the under-deck walkway of the flagship. Drek's tanker ship to the right, is actually being looked at upside down. There is pulse cannon fire coming from the ship (very cool graphic effects). You can only walk half way before the Gagdetron Help Desk voice pipes in and says that "you cannot go further at this time, due to imminent peril"
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Go down the walkway as far as you can go. Turn left, and using the hover pad, invert right side up again and go to the space dock. Inside the hanger, is a Blarg combat fighter space ship. This part of the mission is complete.
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