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Torn and Jinx have blown up the tower door for Jak & Daxter after crashing a vehicle full of explosives. Time to go inside and finish the MetalHeads. |
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The tower is built like a giant cave. There are icicles hanging from the ceiling and funny rock outcrops. Load the Beam Reflexor. We have new enemies DarkMaker Spiders. They crawl out from the holes in the wall. Peg away at them while they crawl up. Watch-out for flying DarkMaker Bats that fly up from the hole in the middle of the cave. They fire nasty plasma bullets that take a bite out of Jak's health. Load the PeaceMaker aim and fire. Watch them arc and vaporize. |
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When all the enemies are vaporized, a cut-away scene shows a platform descending from above and locking into place. Jump to the new platform. DarkMakers materialize on the platform ahead of you. Take em all down with just 1 shot from the PeaceMaker. The arc will destroy all 3 of them at once. Buy the PeaceMaker Radius cheat (if you haven't already). It will ensure the most amount of damage for your PeaceMaker ammo (and you'll need it.. trust me). Jump to the ramps. |
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Whack every ammo crate you can find. Climb the ramps pegging the spiders as you walk up. Go to the area with moving tree roots. Load the Plasmite RPG and lob a grenade. The blast will flash-kill any spider roaming around. Quickly turn around and face away from the wall. More DarkMakers materialize. Take 'em down with Plasmite grenades. Be careful of your ammo. Each grenade uses 10 ammo. Load the PeaceMaker and tag the DarkMaker Bats flying-in on the right. |
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More trouble. Load the BeamReflexor and unload 30-40 rounds. Fill the next platform with ricochet bullets. It should take care of most of the big spiders and some of the DarkMakers. Up top on the left, a Light Eco Power Vent Charge up your Light Eco and activate Jak's Light Eco Flight Power. Flap your wings and soar across to the platform down below with the tree roots. Quickly goto normal mode [L2] . Load the PeaceMaker. Peg the hiding DarkMakers near the wall. |
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Load Jak's Dark Eco Power then walk up the long ramp on the left. As the big spiders come down the ramp, walk back down to the platform and Power-up a Dark Strike [R1]. Wait til the spiders are crawling on the platforn, then release a series of 2-3 Strikes. The spiders vaporize. This is a great way to save ammo and effective use of Dark Eco. Run up the ramp and right near the top, release more Dark Strikes. Hopefully you can take down a few Bats. If not, use the PeaceMaker. |
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Up top on the next platform, more spider trouble. Load the Plasmite RPG and lob a grenade. Let the explosion vaporize a few spiders. Wait to see what's still alive. Let a few more spiders crawl out from the holes, then fire another RPG grenade. DarkMakers wiil materialize all around you. Not enough time for Dark Eco. Load the PeaceMaker and use up all your ammo!! If you run out, flip to the BeamReflexor and flood the area with ricochets. Watch for an ambush. |
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Once everything is quiet, a holographic ramp bridge appears... connecting to the upper levels. Slowly walk up the ramp. Whack the nearby crates for ammo and health. Walk up the ramp on the left. More BIG DarkMaker Spiders! If you have any Dark Eco left now would be the time. Use the Dark Strike if you can. If not, load the Plasmite RPG and fire grenades up the ramp. OR use Jak's Light Eco Defense Shield run up the ramp in a bubble and knock the spiders off? (bump and run) |
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Up top, more trouble. Load the Plasmite RPG and clean the place out. Whack the nearby crates and use whatever weapon you get ammo for. Jump to the new platform and up the next ramp. Up top, clean-out another platform full of DarkMakers. Walk across the new holographic ramp to the next set of platforms. Launch 1 RPG grenade from the bridge. This should take care of most of the spiders. If not, whack them with your spin move. Fight your way up the last set of ramps. |
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Load the BeamReflexor and take a deep breath.... Fire away at the DarkMakers, Bats and Spiders up top. Keep firing away til all is quiet. I would empty my gun then if needed, load the Needle Lazer as your last defense (should be full). Fill the room with blue sparks as needed. A new platform appears nearby. Jump to the platform. Its really an elevator and zooms you to the top of the tower. [Movie sequence begins]. |
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Cyber-Errol's been waiting for you up top. He's not too concerned that you're here and is more amused than anything else? He claims he has the key to wake-up the Dark Ship and soon he'll have the greatest Precursor power ever imagined. He laughs at Jak and say nothing will stop him now, and teleports out through an iris in the wall. He leaves behind a Dark Eco Crystal (final one for Jak's collection). The tower starts to shake. IT'S ABOUT TO BLOW! Jump to Sig's jet as he zooms by the window. Get the heck outta there! |
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The top of the MetalHead Tower explodes into a million pieces leaving a smoldering wreck. Jak and Sig fly back through the city and taxi for a vertical landing near Freedom League HQ. Sig lowers the hover jet into a protected hanger. Jak jumps out. Jak is now back in the city streets again. Firefights are breaking out everywhere. The KG have certainly not given up the war just yet? Find a zoomer. |
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