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So Daxter now knows he's a Precursor and Jak gets teleported out into space to the Dark Maker Ship. The clock's ticking so let's move it. Timer's set at 4:30. |
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We've been here before... This is the control room for the Dark Maker Ship. Quickly load the BeamReflexor and jump down to the lower area. Blast the 6 DarkMakers trying to take you down. The exit access door only opens after everyone's gone. Pick-up the ammo catridges left behind. Run through the access door to the big chamber. Watch-out for flying DarkMaker Bats from below. They like to attack. Fire away with the Reflexor and let the bullet ricochets reek some havoc. |
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To cross the chamber, Jak has to navigate the strange ratchet linked pipe. Every few seconds, a series of small pads ratchet to the top of the pipe and stop. They all stop in timed seqeunce behind each other, forming a stepping chain. As the first pad comes up top and stops, jump to the pipe. Hop across the pads as they stop and hop all the way across to the other side. Don't stand still. The pad will disappear as fast as it stops. Jump off at the other end and go out the access door. |
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Load the PeaceMaker and with one shot, take down all 3 DarkMakers waiting for you in the tunnel. Ignore the DarkMaker Bat firing at you from behind. Run into the next room and slide down the frozen ice pipe to the next big room. Keep the PeaceMaker loaded and peg the DarkMaker Bats 1 by 1, as they fly up. Go to the left and swing across the moving spikes to the back wall. Keep the PeaceMaker loaded and peg the 2 DarkMakers and 2 hovering Bats. The access door opens. |
WEAPON STRATEGY: The Plasmite RPG or VulcanFury or Dark Jak Powers don't work well on the DarkMaker Bats. The best weapon is by far the PeaceMaker but ammo is scarce. You only have 20 shots and no chance to reload, so use it wisely.
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Walk down the next tunnel. Load the BeamReflexor. Peg the 3 DarkMakers that appear on the walkway. Keep the Reflexor loaded and walk-out to the central power chamber. More DarkMaker Bats come up to ambush you. Fire away at full tilt on the Bats. Stand as far back as you can to avoid taking on more injury. Your health may be a problem? Charge up with Light Eco and go into Light Eco Flight. Flap your wings hard and soar to a small balcony on the central tower. |
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From the central tower, turn left and fly out to a small hover platform. From there, turn right and fly back to another small balcony on the central tower. Recharge with Light Eco again and fly to another small hover platform then finally to the small balcony near the access door in the wall. STAY IN LIGHT ECO MODE and activate the Defense Sheild Run down the tunnel with your shield bubble on, then right by the edge, (while the bats are attacking you), convert to Flight Mode and fly across to the far tunnel.
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Run to the end of the tunnel and revert to normal mode. Load the Plasmite RPG. Fire 3-4 grenades into the DarkMakers that appear in the tunnel. If you're successful, the access doors at the end of the tunnel will open with about 20-30 seconds left. YOU'RE SAFE! The timer stops. The elevator takes Jak and Daxter down to the gaint TerraFormer hangar. WOW!! These Dark machines are huge and unfortunately there's a few of them.
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[Movie sequence begins] Jak runs out to the main hangar area and meets up with Errol again. He's mad this time. He's gonna kill Errol even if it means dying himself... Meanwhile, the Prescursor Planetary Defense Cannons are now charged and they fire a powerful energy beam out into space piercing the hull of the Dark Ship like a knife...The explosion rocks the ship. Jak tackles Errol and pushes him over the edge. Errol recovers from his fall with his jetpacks, but Jak is where?
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Errol deploys one of the TerraFormers and hops in the CommandPod as it falls away out the bottom of the Dark Ship. Jak flies up from below in Light Eco Flight mode and lands on the platform. The ship is breaking apart. They have to get outta there NOW! The platforms start to break-apart beneath Jak. Run like mad up the ramps against the storm wind, avoiding the pieces as they break-off and fly by. Jump to the last section then dive through the teleport iris. KABOOM!
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The Dark Ship explodes in a big fireball out in space and Jak & Daxter teleport safely back to the desert, landing next to the Sand Shark, right outside Spargus Gate. Daxter is screaming in delight about blowing up the ship... BUT... A fireball comes streaking across the sky and explodes behind the mountains. Errol has command of a TerraFormer and starts to make his way across the desert.
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