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Jak & Daxter are teleported here by the White Sage. This is a training exercise level. Jak & Daxter learn how to do all the basic maneuvers and learn about precursor orbs and what they are used for. The goal of each level and to finish the game, is to capture all 100 power cells.
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There are 4 powercells to get in this level. They can be found:
On the path in the front valley area
Freeing all 7 scout flies
After opening the precursor door using the eco power-up
At the top of the last cliff on the left
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As you go through this training level, Kyra and her father explain the various moves and artifacts that you come across. The precursor orbs which are golden spinning eggs with writing, are very important to collect.
They can be used for trading for powercells, or for collecting to complete a level. Some are on the ground, some just off the ground, some are just below the surface of water, and some are high in the air. Some are even stacked on top of each other, in a column.
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Inside these red steel boxes are scout flies. These friendly little guys are drone spies that were captured by the evil sages. The only way to break the box is for Jak to do a super jump stomp on top of the box. Or, if you are lucky enough to have blue eco energy nearby, that will also break open the box. As you progress through the game, these little guys will be hidden all over the place and will be tough to find. There are always 7 scouts to be found in each area.
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Blue eco energy is by far the most common and the most useful. Eco energy can appear as a spiralling lightning ball close to the ground, or from a grated ground vent. The lightning ball eco energy is short-lived and on a
10 second timer. The large vent blue eco energy is more potent and has a longer timer. Blue eco energy can be used to sprint, break open difficult boxes in a hurry, or to activate special doors and hover pads, or deactivating force-fields and are marked with light-blue lightning bolt symbols.
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Each special power-up has a timer window in the lower right hand corner of the screen when activated. This is very useful when you are doing special maneuvers over a large area and need to keep track of power. Jak & Daxter can also swim! They can go underwater (not far) and they can jump in and out. Best not to venture too far away from the beach. There are man-eating fish out there. Jak's heart will beat loadly sensing the danger, so you can react, before it's too late.
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As you go deeper into the game, gong-shaped teleport windows will become available. These are activated by the white sage and allow Jak & Daxter to travel great distances in a flash. This is handy for traveling back and forth between worlds (which you will do frequently). Each teleport window must be activated at the other end (for return trips) by jumping on a platform button.
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